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Derpumu
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Pacifist
A Factorio mod to remove military items, recipes, and technologies so you can concentrate on building useful things in peaceful mode.
MIT License
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Compatibility roadmap
#75
Derpumu
opened
1 week ago
0
[Angel's Industries] Ghosted entities on destruction tech icon
#74
Derpumu
opened
1 week ago
0
[Companion Drones] remove laser and shield
#73
Derpumu
opened
2 weeks ago
0
[Exotic Industries] crash when placing Gate
#72
Derpumu
closed
1 week ago
0
[Exotic industries] Crash when scanning alien building
#71
Derpumu
closed
1 month ago
1
Remove or rename turret coverage in map view
#70
Derpumu
opened
2 months ago
0
RTF icons: land-mine remnant and laser-turret-remnant still visible
#69
Derpumu
opened
2 months ago
0
Hide artillery wagon dummy from deconstruction planner.
#68
dperelman
closed
2 months ago
0
Deconstruction planner filters include dummy artillery wagon
#67
dperelman
closed
2 months ago
0
[Transport_Drones] crash on startup with Pacifist
#66
Derpumu
closed
2 months ago
0
[pyalienlife] removed recipes:
#65
Derpumu
closed
3 months ago
0
[ScienceCostTweakerM] Remove intermediate ingredients for Military science pack
#64
Derpumu
closed
3 months ago
1
[SeaBlock] move Repair Pack recipe unlock from military to dedicated Technology
#63
Derpumu
closed
3 months ago
0
Freeplay starts with message referencing combat with "the natives"
#62
dperelman
opened
3 months ago
0
Establish compatibility with mods that introduce friendly entities of type "unit"
#61
Derpumu
closed
1 month ago
2
"Destroyed" instead of "Kills"
#60
dperelman
closed
3 months ago
1
Don't mention pollution in item tooltips
#59
dperelman
closed
3 months ago
1
Hide orphaned entities
#58
dperelman
closed
2 months ago
7
Remove enemy entities and unit damage
#57
dperelman
closed
3 months ago
1
Hide combat-related icons from signals/rich text menus
#56
Derpumu
closed
2 months ago
3
Hide combat-related icons from signals/rich text menus
#55
dperelman
closed
3 months ago
4
Replace gun slot icons with X or tool slot icons.
#54
dperelman
closed
3 months ago
1
Add option to remove tank.
#53
dperelman
closed
3 months ago
0
Mod option for removing the tank
#52
dperelman
closed
3 months ago
1
Remove or mask weapon/ammo slots
#51
dperelman
closed
3 months ago
2
[Blueprint Shotgun] add compatibility
#50
Derpumu
closed
3 months ago
0
[Tom's Byproduct] fix incompatibility
#49
Derpumu
closed
4 months ago
0
[Angel&Bob] - change vehicle equipment icon overlay
#48
Derpumu
opened
4 months ago
0
[Angel's bioprocessing] Bioprocessing animals could be renamed
#47
Derpumu
opened
4 months ago
2
Unknown item name gun-turret in B&A tips&tricks
#46
Derpumu
opened
4 months ago
0
Remove mention of guns etc. from vehicle descriptions and names
#45
Derpumu
opened
4 months ago
0
[MadClown01's mods] Playtest and collect issues
#44
Derpumu
opened
4 months ago
0
Refactor tech tree processing
#43
Derpumu
opened
4 months ago
0
[Darkstar Industries] Playtest and collect issues
#42
Derpumu
opened
4 months ago
0
[Yuoki Industries] Playtest and collect issues
#41
Derpumu
opened
4 months ago
0
[Exotic Industries] error loading mods
#39
Derpumu
closed
4 months ago
0
[Nullius] Playtest and collect issues
#38
Derpumu
opened
6 months ago
0
[Seablock mod pack] playtest
#37
Derpumu
closed
3 weeks ago
0
[Angel's Industries]: Check and fix effects of overhauled military tech packs
#36
Derpumu
closed
1 week ago
1
[Freight forwarding] playtest mod pack and collect issues
#35
Derpumu
closed
4 months ago
6
[Power Armor Mk3] Compatibility
#34
Derpumu
closed
6 months ago
0
Exotic Industries compatibility
#33
Derpumu
closed
7 months ago
0
[Krastorio2]: Transitive prerequisites should be kept
#32
Derpumu
closed
7 months ago
0
Use Factorio util functions where they make sense
#31
Derpumu
opened
8 months ago
0
Why is dummy defense equipment not hidden in Pacifist + 248k?
#30
Derpumu
closed
4 months ago
1
Remove armor and heavy armor
#29
Derpumu
closed
7 months ago
0
Remove laser tech in vanilla (obsolete leaf tech)
#28
Derpumu
closed
7 months ago
0
[teleporter]: do not remove teleporter and stargate-sensor
#27
Derpumu
closed
8 months ago
0
[Ultimate Research Queue] crash when loading Pacifist into existing game
#26
Derpumu
closed
8 months ago
0
Update images in mod page
#25
Derpumu
closed
8 months ago
0
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