AES70.js is a JavaScript implementation of the AES70 protocol. Open Control Architecture (OCA aka AES70) is a control protocol aimed primarily at audio applications. AES70 is developed by the OCA Alliance and standardized through the AES. Currently, AES70.js only implements the client-side of AES70 and can not be used to build AES70 devices.
AES70 is a RPC protocol with event subscription capabilities. An AES70 client (aka. controller) can connect to an AES70 server (aka device). An AES70 device is represented by a tree of objects, which the controller can call methods in. AES70 classes define events, which a controller can subscribe to.
The protocol definition contains a series of pre-defined classes, which can be used to represent audio devices. AES70 allows the creation of custom subclasses, however, in order for two AES70 implementations to interoperate fully, both sides need to implement all classes involved.
All classes and datatypes defined in the current AES70 Standard are published in the form of an XMI document. This XMI document has been used to generate the class structure and interfaces which are part of this library. At this point AES70.js fully supports the most recent version AES70-2018.
Classes in AES70 have methods, properties and events. Properties are accessible
via getter and setter methods and clients are notified of their changes by
events. All methods defined inside a AES70 class are available on the
corresponding AES70.js implementation. In AES70.js all methods return Promises,
which resolve once the response has been received from the device. For instance,
the method GetGain()
on the OcaGain
class has the same name in the AES70.js
implementation and will return a Promise<number>
.
Similarly, each event defined in AES70 is available on the corresponding
AES70.js class under its name with the prefix On
. For instance, the AES70
class OcaRoot
has the event PropertyChanged
which is accessible in the
corresponding AES70.js class as OnPropertyChanged
and is of type Event
. See
the API documentation for how the Event
class can be used.
In order to make it easiert to get, set and subscribe properties in AES70 there
are several additional APIs in AES70. The first is that the property changes of
each individual property are available as On<PropertyName>Changed
on each
AES70.js class. In addition to that each remote object in AES70.js has the
GetPropertySync()
method which returns an instance of PropertySync
. This
class can be used to conveniently access and change properties inside of an
AES70 device. See the documentation for the API documentation.
A ES5 compatible version of AES70.js can be build from within the git
repository. The build process uses babel and closure-compiler to bunde a single
file dist/AES70.es5.js
. To build this file run
npm ci
make dist/AES70.es5.js
Alternatively, the version of AES70 published to NPM already contains the
generated source file. After installing aes70
using NPM a version of AES70.js
for the browser will be at node_modules/aes70/dist/AES70.es5.js
.
In order to use AES70 from inside a NodeJS project simply install it with npm.
npm i aes70
In order to build a NodeJS compatible version of AES70.js from the git repository run:
npm ci
make node
The output files will then be found in the lib/
directory.
The first step when using AES70.js to control a device is to decide how to connect. For web-based controllers the only solution is using WebSockets, for NodeJS both TCP and UDP are available in addition to that.
const connection = await TCPConnection.connect({
host: 'example.org',
port: 65000,
});
In a web browser using a WebSocket this looks similar.
const connection = await OCA.WebSocketConnection.connect({
url: 'ws://example.org',
});
The next step is to discover what kind of objects the device has. This can be
done using the method RemoteDevice.get_device_tree()
method.
A full working example:
import { TCPConnection, RemoteDevice } from 'aes70';
async function run()
{
const connection = await TCPConnection.connect({
host: 'example.org',
port: 65000,
});
const device = new RemoteDevice(connection);
device.set_keepalive_interval(1);
console.log("Device name:", await device.DeviceManager.GetModelDescription());
console.log("Object inside this device:");
const tree = await device.get_device_tree();
const rec = async (a) => {
for (let i = 0; i < a.length; i++)
{
const obj = a[i];
if (Array.isArray(obj))
{
// children
await rec(obj);
}
else
{
console.log("Type: %s", obj.constructor.ClassName);
console.log("Properties:");
const properties = obj.GetPropertySync();
// fetch the values of all properties from the device.
await properties.sync();
properties.forEach((value, name) => {
if (value !== undefined)
console.log(" %s: %o", name, value);
});
// unsubscribe all event handlers
properties.Dispose();
}
}
};
await rec(tree);
}
run().then(() => console.log("Done."));
The tree returned by RemoteDevice.get_device_tree
returns all objects of the
device below the root block. They represent all objects defined inside of the
AES70 device aside from the manager objects.
The documentation for this library is built using https://pypi.org/project/sphinx-js/. It can be created by installing dependencies and then running
make html
inside of the doc
directory.
This generated documentation is also online at http://docs.deuso.de/AES70.js.
This software is released here under the GNU General Public License version 2.