issues
search
Die4Ever
/
AsyncGameEngine
GNU General Public License v3.0
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Better framework
#18
Die4Ever
opened
5 years ago
2
Use a real testing framework
#17
Die4Ever
closed
5 years ago
0
queue gets stuck if start point has moved past cursor
#16
Die4Ever
closed
5 years ago
0
Green threads
#15
Die4Ever
opened
5 years ago
0
Proxies
#14
Die4Ever
opened
5 years ago
1
Module mode = threads/processes
#13
Die4Ever
opened
5 years ago
0
FramePacer class
#12
Die4Ever
opened
5 years ago
1
hub process
#11
Die4Ever
opened
5 years ago
0
dynamic pixel count with maximum render scale
#10
Die4Ever
opened
5 years ago
3
global message queue vs per process?
#9
Die4Ever
opened
5 years ago
0
streaming data files
#8
Die4Ever
opened
5 years ago
0
NES style music player?
#7
Die4Ever
opened
5 years ago
1
Macro messages?
#6
Die4Ever
opened
5 years ago
0
Auto kill game process
#5
Die4Ever
opened
5 years ago
0
messages and micro services
#4
Die4Ever
opened
5 years ago
4
messaging and process management library, CLI engine and game
#3
Die4Ever
opened
5 years ago
0
Automated testing
#2
Die4Ever
opened
5 years ago
1
Vulkan renderer
#1
Die4Ever
opened
5 years ago
3