Closed qforce85 closed 5 years ago
I wrote a proposal over at Right-Click Select explaining what the specular socket really does and why it should be renamed to "Specular Level": https://blender.community/c/rightclickselect/t1cbbc/principled-shader-rename-specular-socket-to-specul
Thank you for letting me know, I created this addon after watching some video tutorials on the then, new shader, I'll update the specular nodes when I have some free time.
Hi,
sorry to break this to you, but it is totally wrong to use the Principled Shader for a spec/gloss workflow the way this addon does it. The reason why it's wrong is rather complex; I suggest reading the following introductions to PBR:
Physically Based Rendering Encyclopedia
PBR Guide
In a nutshell, you can't just plug a specular map from the spec/gloss workflow into the specular input of the Principled Shader, because (1) values of the specular input in the range 0-1 correspond to 0-8% of "actual" specular reflection, (2) the specular input is ignored when metalness is set to 1, and (3) the specular input is a value, whereas specular maps may contain color information in the case of metals. See also the Blender documentation on the Principled Shader.
Best regards q:-) <= Quang