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DmitriySalnikov
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godot_debug_draw_3d
Draw 3D debug graphics and 2D overlays with this add-on.
https://dd3d.dmitriysalnikov.ru/
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[Bug]: Cannot make a functional build for large world co ordinates
#57
InfernoSuperNova
opened
2 weeks ago
0
[Feature Request]: Support for calling Debug Draw functions in GDExtension modules
#56
sndrec
opened
4 weeks ago
0
[Bug]: Spurious GDScript compiler errors after install
#55
hsandt
closed
1 month ago
1
[Feature Request]: Add support for 3D Debug Text
#53
Stefotono
opened
1 month ago
1
[Bug]: Editor instantly crashes on opening
#52
Paraxodon
closed
1 month ago
10
[Feature Request]: Enable debug drawing in Release (published) builds
#51
Eudaimonium
closed
1 month ago
2
Update C# API File Naming Convention
#50
Ryan-000
closed
2 months ago
1
[Feature Request]: ignore environment/fog/postprocessing
#48
Sythelux
closed
3 months ago
2
[Bug]: Doesn't render 3D debugdraws in subviewports without a main viewport camera
#47
N-e-m
closed
2 months ago
5
[Bug]: Web Exports fail in 4.3beta2
#46
zaknafean
closed
2 months ago
3
[Feature Request]: Statically link libgcc and libstdc++ on linux
#45
goatchurchprime
closed
3 months ago
3
[Feature Request]: Set Render priority
#44
bluelightzero
closed
3 months ago
13
[Feature Request]: Provide source code for the telemetry module
#43
geowarin
opened
4 months ago
3
Added support for multiple World3D and Viewport. Culling performance has been greatly increased.
#42
DmitriySalnikov
closed
6 months ago
0
[Bug]:
#41
skooter500
closed
6 months ago
9
[Bug]: DrawCylinder radius results in cylinders that are 2x as wide as they should be.
#40
JakeRabinowitz
closed
7 months ago
2
[Bug]: DebugDrawDefaultCanvas Control Node filters mouse input
#39
PauloVBettio
closed
7 months ago
2
[Bug]: Rotation of DebugDraw3D.DrawBox() draws a warped/flattened box.
#38
JakeRabinowitz
closed
7 months ago
5
[Feature Request]: DebugDraw2D should be visible on 2D viewport too
#37
JUSTCAMH
closed
7 months ago
6
Add ios binaries
#36
emirthab
closed
7 months ago
5
[Bug]: Can't Draw In Viewports that use thier own worlds
#35
lucidium4
closed
6 months ago
4
[Bug]: Macos Arm64 Support
#34
QuentinWidlocher
closed
9 months ago
22
Volumetric and a bunch of other things
#33
DmitriySalnikov
closed
9 months ago
0
[Feature Request]: Drawing Planes
#32
PauloVBettio
closed
9 months ago
4
Test CI changes in origin
#31
Nekr0bz
closed
9 months ago
0
Fixed bugs that did not allow working in the future version of Godot 4.2
#29
DmitriySalnikov
closed
10 months ago
0
[Bug]: weird constant high gpu usage anywhere in the editor
#28
morganholly
closed
10 months ago
8
[Feature Request]: iOS Support
#27
jbromberg
closed
7 months ago
4
[Feature Request]: Viewport Scaling Visibility
#26
blast-harbour
closed
9 months ago
7
C# bindings generator
#25
Gamerfiend
closed
5 months ago
8
Added Web Build and GitHub Pages Deployment Automation
#24
nicholas-maltbie
closed
1 year ago
7
Add Web/WASM Support
#23
nicholas-maltbie
closed
1 year ago
6
[Bug]: Duration in set_text doesn't seems to work
#22
Remi123
closed
1 year ago
2
API documents seems not work?
#21
shaoway
closed
1 year ago
4
Restructure
#20
DmitriySalnikov
closed
1 year ago
0
[Feature Request]: Web/WASM Support
#19
darthdeus
closed
1 year ago
2
Added dummy library
#18
DmitriySalnikov
closed
1 year ago
0
[Bug]: DebugDraw.draw_grid generates an error on Godot 4.0
#17
skooter500
closed
1 year ago
2
[Bug]: Not working with Godot 4.1 RC1/2/3
#16
diealp
closed
1 year ago
22
[Bug]: Can't use `DebugDraw` in a `Viewport`-extending scripts
#15
mieldepoche
closed
1 year ago
2
[Question]: Unable to draw lines in 2D
#14
dogboydog
opened
1 year ago
5
[Bug]: No way to enable the plugin
#13
venilark
closed
1 year ago
16
[Feature Request]: Line Width
#12
foureyedredheadedstepchild
closed
1 year ago
3
[Bug]: Error when running empty scene?
#11
peterpants2
closed
1 year ago
2
[Bug]: No bindings for C#
#10
DmitriySalnikov
closed
1 year ago
20
[4.x] Godot and GDExtension Issues
#9
DmitriySalnikov
opened
1 year ago
0
restored cache functionality
#8
DmitriySalnikov
closed
1 year ago
0
[Feature Request]: Provide an option to always draw debug geometry on top of everything else
#7
visuallization
closed
5 months ago
8
Update to Godot 4
#5
DmitriySalnikov
closed
1 year ago
0
Add support for solid geometry
#4
DmitriySalnikov
opened
1 year ago
0
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