ColdWaters-DotMod
Welcome to DotMod!
DotMod is an attempt to create a more organized mod that is closer to vanilla vessel and weapons characteristics for Cold Waters than other, currently-existing mods. This also generally results in more realistic sensor and performance comparisons.
DotMod also adds RPG elements to the Cold Waters campaigns, adds new campaigns, introduces a new fleet of vessels (mostly) custom built for the game by our team of modellers, and adds new gameplay elements like deployable towed arrays, playable helicopters, and surface-to-air missiles.
Come join our community on Discord, we are mostly English language but have supporters and modders from around the world! https://discord.gg/DrmztcDYYf
DotMod's latest release can be found at https://github.com/Dot-M134/ColdWaters-DotMod/releases.
For upcoming features check out the #showcase channel on our Discord!
Features
New Features
- Player Surface Ships
- Player Helicopters
- Surface-to-Air Missiles and MANPADS
- Player RBUs
- Player Guns
- Visible/Deployable Towed Arrays
- NIXIE for (Player) Surface Ships
- Smarter AI Evasion Algorithm
- New HUD Panels for New Features
- Dynamically Generated Wakes
- Placeable Navmarkers
- Re-Wrote Torpedo Logic
- Wake-Homing Torpedoes
- Prestige System for Campaigns
- RPG Elements for Campaigns
- New Loading Screen
- New Options Menu
- Language Support
- Voiceline Support
- Limited Enemy Vessels Numbers for Campaigns
- Removed Baffles-Seeing Eye for AI
- Re-Balanced Torpedo and Sensor Performance around Realism
New Vessels
United States
- Barbel-class SSK
- Nautilus-class SSN
- Virginia-class SSN
- George Washington-class SSBN
- Ohio-class SSBN
- Oliver Hazard Perry-class FFG (Long and Short Hull)
- Gearing-class DD (FRAM I)
- Charles F. Adams-class DDG
- Spruance-class DDG
- Arleigh Burke-class DDG (Flight I, II, and IIA)
- Ticonderoga-class CG
- Iowa-class BB
- Nimitz-class CVN
- Austin-class LPD
- Iwo-Jima class LPH
- Algol-class FSS
Soviet Union
- Zulu-class SS
- Mike-class SSN
- Papa-class SSGN
United Kingdom
- Oberon-class SSK
- Dreadnought-class SSN
- Valiant-class SSN
- Churchill-class SSN
- Trafalgar-class SSN
- Resolution-class SSBN
- Type 21-class FFG
- County-class DDG
- Type 42-class DDG
Norway
- Kobben-class SSK
- Oslo-class FFG
- Nordkapp-class CGV
Netherlands
- Dolfijn-class SSK (Future Update)
- Zwaardvis-class SSK
Australia
- Collins-class SSK
- Adelaide-subclass (Oliver Hazard Perry) FFG
Civilian
- Atlantic Conveyor-class Merchant
New Weapons
United States
- Reworked Vanilla USN Torpedo Models
- NT37C Torpedo
- Mark 45 Torpedo (Conventional Modification)
- Mark 50 Torpedo
- RIM-7 Sea Sparrow Missile
- RIM-66/67 Standard Missile
- RIM-156 Standard-ER Missile
- UGM-27 Polaris A3 Missile
- UGM-96 Trident I C4 Missile
- RUR-5 Mod 5 ASROC Missile
- RUM-139 VL-ASROC Missile
Soviet Union
- New Models for SS-N-15/16 Variants
- 53-65 Torpedo
- 65-76 Torpedo
- SAET-60 Torpedo
- VA-111 Shkval Torpedo
- MG-14 Anabar Decoy
- MG-74 Korund Decoy
- SA-14 Gremlin MANPADS
- SA-18 Grouse MANPADS
- SA-N-3 Goblet Missile
- SA-N-4 Gecko Missile
- SA-N-6 Grumble Missile
- SA-N-7 Gadfly Missile
- SA-N-9 Gauntlet Missile
- SS-N-3a Shaddock Missile
- SS-N-9 Siren Missile
- SS-N-14 Silex Missile
- SS-N-19 Shipwreck Missile
- SS-N-22 Sunburn Missile
- SS-N-21 Sampson Missile
- SS-N-5 Sark/Serb Missile
- SS-N-6 Serb Missile
- SS-N-30A Sizzler Missile
United Kingdom
- Mark VIII** Torpedo
- Mark 20 Bidder Torpedo
- Mark 23 Grog Torpedo
- Mark 24 Tigerfish Torpedo
- Spearfish Torpedo
- Sting Ray Torpedo
- Exocet Missile
- Seacat Missile
- Sea Dart Missile
Norway
Republic of China
New Aircraft
United States
- SH-34J Seabat
- SH-60B Seahawk
- P-3C Orion
- QH-50 DASH
United Kingdom
- Wessex HAS.3
- Avro Shackleton MR2
New Developer Optimizations
- Added ability to load in 3rd-party models from custom asset bundles
- Removed vessel_list.txt and replaced with tree search
- Split weapons.txt into individual files
- Split aircraft.txt into individual files
- Split sensors.txt into individual files
- Split sensor language file into individual files
- Modularized missions
- Added developer mode for campaigns
- More informational logging options
- Added game integrity checking on first run
- Added dotmod and priority folders to game loading order (default > dotmod > override > priority)
- Skip loading override and priority on first run
- Added vessel inventory and vessel selectors to campaigns
- Loadout System Improvment Project implemeneted
- Allow for locking vessels to a certain amount of each caliber of weapon
Known Issues
- Completing NATO campaign is impossible in vessels with no ASW capabilities
- Some weapons exist in configurations which did not serve in the timeline or never existed
Installation
DotMod comes with an installer that will walk you through the steps of installation (unfortunately this does NOT work on Windows 7 at present). If this fails, a manual install can be performed by following these instructions: https://github.com/DotModGroup/ColdWaters-DotMod/blob/main/DotMod_Installer.pdf
Support
If you have trouble with DotMod, please let us know on our #tech-support Discord channel, and we will endeavour to sort you out. Alternatively, raise an Issue here on GitHub. Be sure to include an output_log.txt and a description of what caused the error to occur (or at the very least what you were doing when it happened).
CREDITS
DotMod team:
Special thanks is also given to model makers who have uploaded thier models for anyone to use, especially on 3D Warehouse!
DISTRIBUTION
If planning to distribute the main mod without modification, you may do so under the condition that you link to the GitHub page and not to any mirror, torrent, or other distribution.
If planning to distribute the main mod with modification, you may do so under the condition that you also provide a link to the unmodified version found on the GitHub and not to any mirror, torrent, or other distribution.
If planning to distribute a modification to the main mod separately from the main mod, no restrictions are provided on your work. However, you are encouraged to provide a link to the GitHub. You may include DotModInstaller.exe as well as a configuration .ini file to allow the modification to be automatically installed to JSGME.
You may copy, edit, delete, add, etc. content under the condition that you do not do so in order to distribute with or for Epic Mod. (Yes Epic, this applies to you. Don't say we didn't warn you.)