Closed DoubleDeez closed 3 years ago
Interesting, haven't seen this bug. Haven't hand much time to work on my game or the framework lately. Will see if I can make some time and maybe have a look at this.
Turns out it was caused by having replicated nodes in the main scene (so they exist before being registered). Just had to check for PeerId changes in addition to network master changes so that IsShouldReplicate would be true for the master for those nodes
Encountered this while fixing #89
Repro:
cc @Beider