A multiplayer C# game framework for Godot 3.4.
I'm no longer maintaining MDFramework.
There are a lot of features from other game engines that I'm used to, so I wanted to build something that made those features available in Godot.
Rset
.Add the repo as a submodule to your Godot project's directory (for me I added it to src\MDFramework
).
git submodule add https://github.com/DoubleDeez/MDFramework.git src/MDFramework
Setup your project.godot
to AutoLoad either MDGameInstance
or your subclass of it:
[autoload]
GameInstance="*res://src/MDFramework/MDGameInstance.cs"
Checkout the wiki for details on how to use MDFramework.
When exporting, under the resources tab, make sure to include *.ini
to package the config files.
Checkout the Examples Repo for examples on how to use various features of MDFramework.
If you're struggling to get something working or have a question either log an issue or reach out on discord.