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The current issue with the player movement. It's updating the position and not using `MoveAndSlide()` which is should so `IsOnFloor()` can return correct results.
The larger issue is that it kills…
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There is an unofficial flatpack package of Godot called "org.godotengine.GodotSharp". It also can be used to debug from Visual Studio Code, but launch.json will looks a bit different:
```json
{
…
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I'm looking for feedback on a standalone script I created to generate/update the global script class cache config file that seems to be a point of contention when running tests through a CI/CD pipelin…
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**Your Godot version:**
4.2.2
**Issue description:**
They aren't mentioned so users don't know the style for naming them (I guess they could follow the Autoload page?) Cuz I was looking at the co…
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https://github.com/godotengine/godot
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**Your Godot version:** v4.2.2.stable.mono.official [15073afe3]
**Issue description:** Instructions are for what looks like a much older version of Godot.
**URL to the documentation page:** http…
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EditorPlugin has this nifty method for adding an autoload automatically without the user's intervention: https://docs.godotengine.org/en/stable/classes/class_editorplugin.html#class-editorplugin-metho…
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**Your Godot version:**
4.2.2
**Issue description:**
The code below doesn't do anything.
```cs
// Add to 'Scene1.cs'.
private void OnButtonPressed()
{
var global = GetNode("/root/Globa…
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**Your Godot version:**
4.3 dev 6 windows
**Issue description:**
Error in argument description
The documentation states that it is the name of the layer, This is wrong, really the argument is th…
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Appears to need extra support implemented for embedded images
https://github.com/godotengine/godot/pull/91901#issuecomment-2107298904
Edited:
Not in the original report, but also svg too.