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Issue tracker for deep Entertainment projects
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GodotTPD - Client receives no response when the response is async
#49
luisfilipedcc
opened
1 month ago
0
New release of godottpd for Godot 4 (GDScript 2) planned?
#48
jeanmarc
opened
3 months ago
0
TLS/HTTPS support for godottpd
#47
Anutrix
opened
4 months ago
1
[EGOVENTURE] Menu items: display issues
#46
ThmsKnz
closed
5 months ago
1
[EGOVENTURE] Enhance cache map size estimation
#45
ThmsKnz
closed
5 months ago
0
Option to change the mouse cursor for the volume slider.
#44
Allegrio
closed
5 months ago
3
References to resources in Escoria commands are parsed as spoken text by ink bridge.
#43
cidneyhamilton
opened
9 months ago
0
[EGOVENTURE] A hotspot indicator event (space bar) enables the cursor when changing to a new location while the WaitingScreen is visible
#42
ThmsKnz
closed
9 months ago
0
GodotTPD: Cannot parse hash from URL
#41
JDDoesDev
closed
10 months ago
1
[EGOVENTURE] Calculation of items width in scroll container is missing separation space
#40
ThmsKnz
closed
1 year ago
0
[EGOVENTURE] Enhancement of Boombox cross-fading to avoid gaps
#39
ThmsKnz
closed
1 year ago
0
[EgoVenture] Enhance scene cache by adding target scenes of hotspots
#38
ThmsKnz
closed
9 months ago
5
[EGOVENTURE] Resetting an overridden cursor moves the hotspot
#37
ThmsKnz
closed
1 year ago
1
[EGOVENTURE] Disable keys when space is being held
#36
MikaelNyqvist
closed
1 year ago
0
[EGOVENTURE] Save Game screenshots are in 16:9 also if project uses different Width/Height ratio
#35
ThmsKnz
closed
1 year ago
1
[EGOVENTURE] Check cursor showing inventory cursor when inventory is disabled
#34
ThmsKnz
closed
1 year ago
0
Add configuration for vertical separation of menu items on main menu
#33
ThmsKnz
closed
1 year ago
2
[EGOVENTURE] Overridden cursors are not set when loading a game
#32
ThmsKnz
closed
1 year ago
2
Option for non-grabbable items.
#31
MikaelNyqvist
closed
1 year ago
3
[EGOVENTURE] Speedy is showing old cursor shape for a split second when unhiding Speedy
#30
ThmsKnz
closed
1 year ago
3
[EgoVenture]: Custom notification system
#29
ReichNick
closed
1 year ago
4
Control placement of inventory items
#28
MikaelNyqvist
closed
1 year ago
2
[EGOVENTURE] Show Indicator flag of hotspots is ignored in DetailViews
#27
ThmsKnz
closed
1 year ago
3
EgoVenture: Menu sound FX.
#26
ReichNick
closed
2 years ago
2
Make EgoVenture compatible with Godot 3.5
#25
dploeger
closed
1 year ago
2
Helper function for pauses
#24
MikaelNyqvist
closed
2 years ago
2
New feature: Allow mouse actions while playing Parrot dialog
#23
ThmsKnz
closed
2 years ago
5
Add 'show_indicator' to TriggerHotspot
#22
ThmsKnz
closed
2 years ago
0
[EGOVENTURE] MapHotspot not working option (Effect).
#21
ReichNick
closed
2 years ago
0
Clarify on godottpd documentation that HttpServer should be added as a node on the scene
#20
Dancovich
closed
2 years ago
1
[Egoventure] Room navigation as option
#19
ReichNick
closed
2 years ago
0
[EGOVENTURE] Background sound is played after loading a scene w/o background sound
#18
ThmsKnz
closed
2 years ago
0
Continuous check_cursor singleton to prevent lingering cursors
#17
ThmsKnz
closed
2 years ago
1
[EGOVENTURE] check_cursor() resets cursor while having an inventory item selected
#16
ThmsKnz
closed
2 years ago
1
GodotTPD: Use Content-Length
#15
dploeger
opened
2 years ago
0
[EGOVENTURE] Configured color theme for Hints is not used in Notepad
#14
ThmsKnz
closed
2 years ago
1
Prevention of inadvertently skipped dialog lines
#13
MikaelNyqvist
closed
2 years ago
0
Cache handling in Tom's Surprise
#12
ThmsKnz
closed
2 years ago
1
Hotspot which isn't revealed with the space bar
#11
MikaelNyqvist
closed
2 years ago
1
Support Godot's translation system
#10
dploeger
closed
2 years ago
1
[EGOVENTURE] Mouse Warp on Ubuntu 21.10 'freezes' cursor
#9
ThmsKnz
closed
2 years ago
6
Godot 3.4: Custom resource 'InventoryItem' is not found in TriggerHotspot node
#8
ThmsKnz
closed
2 years ago
1
Extending Four Side Room to (flexible) Eight Side Room
#7
ThmsKnz
closed
2 years ago
6
[EGOVENTURE] "OK" button in menu confirm dialogs is highlighted by default
#6
ThmsKnz
closed
2 years ago
2
[EGOVENTURE] MainMenu QuitConfirm propagates input event when closing the dialog
#5
ThmsKnz
closed
2 years ago
1
[EGOVENTURE] _ready() function is not called when loading a game and current scene is identical
#4
ThmsKnz
closed
2 years ago
6
Menu music restarting
#2
MikaelNyqvist
closed
2 years ago
1
Function for converting dialog resources into csvs
#1
MikaelNyqvist
closed
2 years ago
0
Confusing README.md currently does not document the game during development
#3
Sslaxx
closed
2 years ago
2