OS/device including version:
Linux 5.6.7.arch1-1, Arch rolling,
mono 6.4.0,
mono-msbuild 16.5.xamarinxplat.2020.01.10.05.36-1
Issue description:
When loading game with autoloaded or attached MDGameInstance it fails to load because AutoRegAtr is null and it crashes game.
Line 123 in MDGameInstance:
With simple null check it passes and launches game afterwards fine:
Godot version: 3.2.1 Mono release 64 bit
OS/device including version: Linux 5.6.7.arch1-1, Arch rolling, mono 6.4.0, mono-msbuild 16.5.xamarinxplat.2020.01.10.05.36-1
Issue description: When loading game with autoloaded or attached MDGameInstance it fails to load because AutoRegAtr is null and it crashes game. Line 123 in MDGameInstance:
With simple null check it passes and launches game afterwards fine:
![image](https://user-images.githubusercontent.com/7141787/80601735-40071480-8a3f-11ea-90f0-e36b201c1986.png)