Using C# reflection, it should be possible to create a SaveGame system that requires near-zero boilerplate to use.
It should be built in a way so that it could be extended to support various platforms cloud save systems.
File writing should be able to be done async.
Using C# reflection, it should be possible to create a SaveGame system that requires near-zero boilerplate to use. It should be built in a way so that it could be extended to support various platforms cloud save systems. File writing should be able to be done async.