This is just a hunch, but I'm betting that because of #19, there will likely be a similar issue with spawning many networked nodes in a short period, so sending them over the network should be frame sliced
Given that spawning a bunch of nodes in a frame is probably an issue without networking I don't think this needs to be solved and should be up to the user to not spawn too many nodes at once.
This is just a hunch, but I'm betting that because of #19, there will likely be a similar issue with spawning many networked nodes in a short period, so sending them over the network should be frame sliced