DoubleDeez / MDFramework

A multiplayer C# game framework for Godot 3.4 Mono.
https://discord.gg/UH49eHK
MIT License
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Frame-slice Networked Node Spawning #29

Closed DoubleDeez closed 4 years ago

DoubleDeez commented 4 years ago

This is just a hunch, but I'm betting that because of #19, there will likely be a similar issue with spawning many networked nodes in a short period, so sending them over the network should be frame sliced

DoubleDeez commented 4 years ago

Given that spawning a bunch of nodes in a frame is probably an issue without networking I don't think this needs to be solved and should be up to the user to not spawn too many nodes at once.