Closed Meister1593 closed 4 years ago
This fixes #39 I was not sure how to implement peer configuring and i came up with another class with variables that player can edit before hosting/connecting and which will be used when hosting/connecting.
btw, recommend using a feature branch in your fork as my squash-merging will mess up your master branches history.
This fixes #39 I was not sure how to implement peer configuring and i came up with another class with variables that player can edit before hosting/connecting and which will be used when hosting/connecting.