DoubleDeez / MDFramework

A multiplayer C# game framework for Godot 3.4 Mono.
https://discord.gg/UH49eHK
MIT License
77 stars 13 forks source link

PlayersCount, OnPlayerLeft event before player object deletion and Peer configuration #48

Closed Meister1593 closed 4 years ago

Meister1593 commented 4 years ago

This fixes #39 I was not sure how to implement peer configuring and i came up with another class with variables that player can edit before hosting/connecting and which will be used when hosting/connecting.

DoubleDeez commented 4 years ago

btw, recommend using a feature branch in your fork as my squash-merging will mess up your master branches history.