If we disable server relay, then client can't make RPC's to eachother.
Before this PR, each client would ping eachother to calculate remote offsets on their side. Now it's pinging through server.
There still need for max ping to be not the same for each player (#55), but this is start.
This fixes #51 and most likely #49
If we disable
server relay
, then client can't make RPC's to eachother. Before this PR, each client would ping eachother to calculate remote offsets on their side. Now it's pinging through server. There still need for max ping to be not the same for each player (#55), but this is start.