Currently there are a three constants that are not configurable in the GameClock but they should be.
///<summary>If we are calculating offset from ping this is the minimum offset we can have</summary>
public static readonly int MINIMUM_OFFSET = 5;
///<summary>We add some extra buffer to the offset just in case</summary>
public static readonly int OFFSET_BUFFER = 5;
///<summary>Used to control how much we are allowing to be off by for the tick offset</summary>
public static readonly int MAX_TICK_DESYNCH = 5;
Currently there are a three constants that are not configurable in the GameClock but they should be.
This could be fixed in the scope of #12