Closed DoubleDeez closed 4 years ago
Just noticed there's a crash if you disconnect as client and try to start a server so I'm gonna fix that before this should be merged
Looks like it just has to do with all the networking systems not clearing themselves when the session disconnects
Alright that seems about right, I thought I cleaned up stuff in OnSessionStart but guess I forgot some stuff. Well I am not surprised there are bugs with all the changes I have made and the very limited tests we got. I will finish up a couple of more issues in the framework then I will start integrating it into my game as well. That should at least help for testing if we got two probjects using it.
… for GameInstance autoload