Closed Beider closed 3 years ago
The game synchronizer had 4 lists that used PeerId as key, I moved all of these into it's own object along with a lot of the logic. This was just to make the game synchronizer more understandable. No logic has been changed.
I added a synchronization state to the synchronizer and updated MDReplicatedMember so it respects this, this fixes #47
The game synchronizer had 4 lists that used PeerId as key, I moved all of these into it's own object along with a lot of the logic. This was just to make the game synchronizer more understandable. No logic has been changed.