Closed ImKringle closed 4 days ago
Oh you literally just compiled it for linux okay I love you thanks xD Same thing for the steam stuff tho!
Because Cove is pretty much emulating webfishing it needs steam's apis and such (steam networking, matchmaking, etc) i don't know if it is possible to run without just having steam in the background. that being said the Steamworks library i am using has a section on hosting without steam running link
if you get it working please let me know!
I'm going to close this issue, it doesn't see relevant to Cove any more. Any issue with Linux support should be appended here #13
Currently it doesnt look like the server can be ran in a container since it hard starts up the steam client / webfishing - could this not be changed to just use the webfishing.exe?
Otherwise I'd assume a solid chunk of that is just to have the ability to use that games specific steamworks auth system, which could be done via a auth ticket the person running the server provides
Not one whos very fluent in C#, so if not possible feel free to say so - just know this being able to run headless (with or without the base game files) would be awesome <3
^ This was ran via Wine; as my machine for servers is Linux based; but it doesnt really change the request here