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DragonJoker
/
Castor3D
Multi-OS 3D engine.
https://dragonjoker.github.io/Castor3D
MIT License
488
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21
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Implemented vertex pulling
#663
DragonJoker
opened
2 days ago
0
Lighting model rework
#662
DragonJoker
closed
4 days ago
1
Can't move the camera before hitting 'E' or 'W' keys.
#661
DragonJoker
closed
4 days ago
0
Add support for KHR_materials_dispersion
#660
DragonJoker
closed
4 days ago
0
Add support for transmission in per-light computations
#659
DragonJoker
closed
4 days ago
0
Add support for KTX2 images
#658
DragonJoker
closed
4 days ago
0
Add support for WebP images
#657
DragonJoker
closed
4 days ago
0
Implement scattering model as a replaceable component.
#656
DragonJoker
closed
4 days ago
0
Implement sheen as a replaceable BRDF.
#655
DragonJoker
closed
4 days ago
0
Implement clearcoat as a replaceable BRDF.
#654
DragonJoker
closed
4 days ago
0
Anisotropic specular
#653
DragonJoker
closed
3 weeks ago
1
Customisable brdf
#652
DragonJoker
closed
3 weeks ago
1
Add support for BRDF customisation.
#651
DragonJoker
closed
3 weeks ago
0
More default textures
#650
DragonJoker
closed
4 weeks ago
0
Add support for glTF's KHR_materials_anisotropy
#649
DragonJoker
closed
3 weeks ago
0
Default textures
#648
DragonJoker
closed
1 month ago
0
Implement default textures.
#647
DragonJoker
closed
1 month ago
0
Add a way to name imported animations
#646
DragonJoker
closed
4 months ago
0
Fix submesh update
#645
DragonJoker
closed
4 months ago
0
Fix reflections from procedural sky
#644
DragonJoker
closed
4 months ago
0
Reworked and fixed atmosphere reflections
#643
DragonJoker
closed
4 months ago
0
Implemented reflections from procedural sky
#642
DragonJoker
closed
4 months ago
0
Improved smoothness for mouse nodes control
#641
DragonJoker
closed
4 months ago
0
Msdf font
#640
DragonJoker
closed
5 months ago
0
Add support for SDF/MSDF fonts.
#639
DragonJoker
closed
5 months ago
0
Improved support for objects selection
#638
DragonJoker
closed
6 months ago
0
Allow items selected from tree views to be selected the way they are with middle mouse click.
#637
DragonJoker
closed
6 months ago
0
Add support for lights mesh display on selection
#636
DragonJoker
closed
6 months ago
0
Reflective shadow maps
#635
DragonJoker
closed
6 months ago
0
Fixed tree view limits.
#634
DragonJoker
closed
6 months ago
0
Fix clustered lighting lights sort.
#633
DragonJoker
closed
6 months ago
0
Debug drawer
#632
DragonJoker
closed
6 months ago
0
Some updates to help pages.
#631
DragonJoker
closed
7 months ago
0
Some Fixes
#630
DragonJoker
closed
7 months ago
0
Fix gui and render
#629
DragonJoker
closed
7 months ago
1
Implemented Depth of Field
#628
DragonJoker
closed
7 months ago
0
Some fixes for x64 OSX (not working yet, though)
#627
DragonJoker
closed
9 months ago
1
Loading screen reworked
#626
DragonJoker
closed
10 months ago
1
Remove limits in tree views
#625
DragonJoker
closed
6 months ago
0
Nodes update rework
#624
DragonJoker
closed
11 months ago
0
Improve loading screen progress bar
#623
DragonJoker
closed
7 months ago
0
Add support for HDR in overlays rendering.
#622
DragonJoker
closed
11 months ago
0
Implement a fallback when HDR is not supported by the swapchain.
#621
DragonJoker
closed
11 months ago
0
CPU particle system crashes when max particles count is reached.
#620
DragonJoker
closed
11 months ago
0
'screen_size' size can't be parsed anymore
#619
DragonJoker
closed
11 months ago
0
Rework instantiation, to reduce draw calls
#618
DragonJoker
closed
11 months ago
0
Rework render nodes
#617
DragonJoker
closed
11 months ago
0
Expressed FFTOcean as components.
#616
DragonJoker
closed
1 year ago
0
Implemented water as a pass component.
#615
DragonJoker
closed
1 year ago
0
Rework submesh components like pass components
#614
DragonJoker
closed
1 year ago
0
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