Closed toliner closed 2 years ago
@toliner
Currently this plugin resolve localisation colors (for ALL Paradox Games) by config/internal/localisation_config.pls.cwt
.
This file is written refer to Stellaris Vanilla Script / Localisation files.
(colors from interface/font.gfx
, locales from localisation/langages.yml
)
Such "Internal Config" could be different in different Paradox Games, will check it in future.
If you import vanilla game directory as a library and add it to the mod module/project,
this plugin should resolve localisation colors from textcolors
definitions (see it in interface/fonts.gfx
) instead,
will check whether other Paradox Games also use this file to declare localisation colors in future.
Thank you for your reply!
in HoI4, textcolors
is written in interface/core.gfx
, so other Paradox games may defined in other files :(
Should modify original cwt rule files to support it. Hard to write codes. (⊙︿⊙)
7bdac41e3956d9d84a54d8aeb3e2ae1b59c775f2
Fixed on 0.6.3, localisation colors will be resolved as textcolor
definition. Should import game directory first.
(at least) in HoI4, Cyan color is supported with id "C", however, this plugin say it as invalid. Full reference for HoI4 color ids are here: https://hoi4.paradoxwikis.com/Localisation