Grail aims to be a complete engine for developing old school point-and-click 2D adventure games. It aims to be screen platform- and resolution independant and easy to use and to extend.
Read more about what grail is and what it aims to be at http://leetless.de/grail.html
First make sure you have all the development libraries listed in doc/dependencies.txt installed.
Change your working directory to the directory that contains this README file and type:
cmake -G "Unix Makefiles" make
Obviously you need cmake for this to work. For library dependencies refer to doc/dependencies.txt
The code should compile and run under Windows as well though due to the lack of a package manager its lots more work to collect all the dependencies, install a compiler and so on. When the code is mature enough for release we will publish ready-to-run binary files for Windows.
The demo application is located in the demo/ folder. Change your working directory to the directory that contains the demo folder and type (after compiling):
runtime/grail_runtime demo/
Don't expect too much yet, its all still WIP.