Durman / BuildingNodes

🏗️ Tool for fast procedural building modeling (Documentation)
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Mirrored Panels Need Normals Flipped Before Joining #1

Open Durman opened 2 years ago

Durman commented 2 years ago

Discussed in https://github.com/Durman/BuildingNodesDocs/discussions/15

Originally posted by **Wiggs72** March 22, 2022 Hi I thought this posted yesterday, so forgive me if it's a duplicate. This is a bug report. BuildingNode's "Mirror Panel" node doesn't flip the normals, so when you export to Unreal or any game engine, those mirrored panels have inverted normals. Here is an image from Blender showing the mirrored sections of the New York preset facing the wrong way. Hope you can fix it. Thanks, Wiggs ![mirrored_panels_need_flipped_normals_before_joining](https://user-images.githubusercontent.com/102106735/159523751-8ed03c3a-848e-4ebd-943d-de06c7ea4a00.jpg)