Now the potato mine has an attack method that checks if a zombie is within its grid. If so, the potato will blow up all units within the grid.
Changed exploding zombie to be cleaner.
BTW, currently when the exploding zombie attacks, it only blows up itself and the plant. Do u think the exploding zombie should have the same implementation as the potato mine?
Now the potato mine has an attack method that checks if a zombie is within its grid. If so, the potato will blow up all units within the grid.
Changed exploding zombie to be cleaner.
BTW, currently when the exploding zombie attacks, it only blows up itself and the plant. Do u think the exploding zombie should have the same implementation as the potato mine?