Closed lumiscosity closed 5 months ago
might be related to the chipset code? if i'm reading this correctly it assumes the chipset is 8bit and tries to "precalculate" on an 8bit surface https://github.com/EasyRPG/Tools/blob/e7b73e80c7f07ef45fe13b1de49e33104fa6384c/lmu2png/src/chipset.cpp#L32
24-bit images are unsupported by lmu2png despite being supported by EasyRPG; this causes maps with 24-bit images to not provide a picture.