The shader caches are broken for the following games:
Fire Emblem Engage
Kirby and the Forgotten Land
Tears of the Kingdom
Xenoblade Chronicles 2
Steps to reproduce the behavior:
Download the shader caches for the above games with RyuSAK.
Try to run the games in Ryujinx.
Kirby will sort of reject its shader cache and boot with a new blank one. The other will just crash the emulator.
The above games should rebuild their shader caches on first run, then boot normally afterwards.
OS: Windows
Version: 10 22H2
EDIT: This shader cache (13K), as well as this one (18K) work for TotK, but they're incomplete. Better than nothing, though. Unfortunately, there's now a corrupt pack with several hundred thousand shaders (and .75 of a shader, somehow), so there's no way to replace it with a good cache without it being deleted from the server.
The shader caches are broken for the following games:
Fire Emblem Engage Kirby and the Forgotten Land Tears of the Kingdom Xenoblade Chronicles 2
Steps to reproduce the behavior:
The above games should rebuild their shader caches on first run, then boot normally afterwards.
EDIT: This shader cache (13K), as well as this one (18K) work for TotK, but they're incomplete. Better than nothing, though. Unfortunately, there's now a corrupt pack with several hundred thousand shaders (and .75 of a shader, somehow), so there's no way to replace it with a good cache without it being deleted from the server.