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EcsRx
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ecsrx
A reactive take on the ECS pattern for .net game developers
MIT License
504
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34
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Feature/streamline plugins
#45
grofit
closed
3 weeks ago
0
Moving to use R3 vs Rx?
#44
grofit
opened
1 month ago
1
Plugin Merging Discussion
#43
grofit
opened
1 month ago
1
Fixed ComputedGroup refresh firing unecessary remove events
#42
thejayman
closed
2 months ago
0
modified EntityDatabaseDataTransformer to correctly load json
#41
liaoyuzh
closed
1 year ago
0
Added tests and tracking logic for removal before additions finished
#40
grofit
closed
1 year ago
0
Bug/removals during add phase
#39
grofit
closed
1 year ago
0
Bug/observable not triggering remove
#38
grofit
closed
1 year ago
0
Removing entities during certain system handler setup processes causes missing key exceptions
#37
grofit
closed
1 year ago
1
Updated code to latest SystemsRx and fixed issue #35
#36
grofit
closed
1 year ago
1
Bug when implementing multiple IReactToDataSystem<T>
#35
Fijo
closed
1 year ago
3
improved error for incorrect component types
#34
Fijo
closed
2 years ago
1
fix: Group ending up with null members
#33
Fijo
closed
2 years ago
0
fix: entity disposal when an observable group is created late
#32
Fijo
closed
2 years ago
0
Entity AddComponent type constaint fix and Group.Empty promotion
#31
Fijo
closed
2 years ago
0
IComponentAccessor notion & single target of netstandard 2.0
#30
grofit
closed
2 years ago
0
Entity database update
#29
grofit
closed
2 years ago
2
EntityDatabaseManagerExtensions.GetEntity() not behaving as expected
#28
Fijo
closed
2 years ago
3
TargettedEntities doc update and minor cleanup
#27
Fijo
closed
2 years ago
0
improved CollectionAffinityAttribute handling in the GroupBinding plugin
#26
Fijo
closed
3 years ago
1
made GroupBindingSystemHandler consider CollectionAffinityAttribute
#25
Fijo
closed
3 years ago
4
minor clarification on IManualSystem
#24
Fijo
closed
3 years ago
0
Simplified reflection use in ReactToEventSystemHandler
#23
Fijo
closed
3 years ago
1
Added id overload for EntityCollection.CreateEntity
#22
SemihBudak
closed
3 years ago
0
Documentation: IObservableGroupManager no longer exists
#21
erinloy
closed
2 years ago
2
small gap in docu about observable groups
#20
coldwarrl
closed
3 years ago
1
CustomComponentLookups not working with structs?
#19
GetFunctional
opened
4 years ago
5
quick and dirty fix to be able to pin unmanaged component pool in memory (break IComponent<> covariance)
#18
Doraku
closed
3 years ago
3
Batch Plugin - Struct access corruption in batch struct systems
#17
grofit
closed
3 years ago
11
Fix: GetEntitiesFor breaks with default parameter NoPoolDefined
#16
erinloy
closed
4 years ago
1
Bug fix: GetEntitiesFor breaks with default parameter NoPoolDefined
#15
erinloy
closed
4 years ago
0
Dead Link to Setup Document in Readme.md
#14
KaynSD
closed
4 years ago
3
fixed Entity.Components returns one same component
#13
floatW0lf
closed
5 years ago
2
fix ComponentsAdded event
#12
floatW0lf
closed
5 years ago
2
Priority is no longer adhered to
#11
grofit
closed
5 years ago
1
Add docs - Things to think about for performance
#10
grofit
closed
5 years ago
1
Add docs - Collections and Affinity
#9
grofit
closed
5 years ago
1
ComponentDatabase.GetComponents<T> throws cast exception on reference types
#8
JayPavlina
closed
5 years ago
2
Iterating ObservableGroup by index does not work properly
#7
JayPavlina
closed
5 years ago
2
Adding the same type of component twice fails silently
#6
JayPavlina
closed
5 years ago
3
Remove redundant paragraph from systems.md
#5
AridTag
closed
5 years ago
4
Fixed null reference with RemoveComponent<T>
#4
JayPavlina
closed
5 years ago
1
Collection isolation not enforced in observable groups
#3
grofit
closed
5 years ago
2
Copied Entities doc from Unity repository
#2
JayPavlina
closed
6 years ago
0
Broken link
#1
dallinbeutler
closed
6 years ago
4