This repository is a "reference implementation" of an ElectionGuard ballot encryption library written in c++ and includes a C-compatible API for referencing the library from pure-c application. This core SDK performs ballot encryption and verification functions and is suitable for execution on voting system hardware and low powered devices. It is designed to be integrated into existing (or new) voting system software.
This repository is pre-release
software to showcase the ElectionGuard API implemented in a native language. It is not feature complete and should not be used for production applications.
File/folder | Description |
---|---|
.github |
Github workflows and issue templates |
.vscode |
VS Code configurations |
/bindings |
Binding interfaces for different languages |
/cmake |
CMake dependencies` |
/include |
Public include headers |
/src |
ElectionGuard source code |
/test |
Unit tests |
.clang-format |
Style guidelines |
.gitignore |
Define what to ignore at commit time. |
CMakeLists.txt |
Root CMake file |
CONTRIBUTING.md |
Guidelines for contributing to the sample. |
README.md |
This README file. |
LICENSE |
The license for the sample. |
ElectionGuard is an open source software development kit (SDK) that makes voting more secure, transparent and accessible. The ElectionGuard SDK leverages homomorphic encryption to ensure that votes recorded by electronic systems of any type remain encrypted, secure, and secret. Meanwhile, ElectionGuard also allows verifiable and accurate tallying of ballots by any 3rd party organization without compromising secrecy or security.
Learn More in the ElectionGuard Repository
ElectionGuard supports a variety of use cases. The Primary use case is to generate verifiable end-to-end (E2E) encrypted elections. The ElectionGuard process can also be used for other use cases such as privacy enhanced risk-limiting audits (RLAs). This implementation only includes encryption functions and cannot be used to generate election keys and it cannot decrypt tally results.
This c++ implementation also includes a C API that can be consumed from anywhere that can call C code directly. A .Net Standard package is also provided.
To build for android, you need the Android SDK and platforms 21 and 26. The easiest way is to download android studio. Alternatively, you can use the SDK installation that ships with the Xamarin Tooling in Visual Studio. WE also require the use of the Android NDK. Android builds can be compiled on Linux, Mac, or Windows
To build for iOS you need XCode installed
The automated install of dependencies is currently only supported on debian-based systems. See the makefile for more information.
Building on windows is supported using the MSVC
toolchain.
Building on windows is supported using the MSYS2
toolchain. MSYS is the default toolchain on Windows.
pacman -Syu
, then close the window when it prompts you to.pacman -Syu
pacman -S mingw-w64-x86_64-gcc mingw-w64-x86_64-cmake make
%Path%
to include the newly-installed software. You should include these two paths:
C:\msys64\mingw64\bin
C:\msys64\usr\bin
When compiling with shared libraries, you may encounter an error running the unit tests project. This is likely due to windows resolving the incorrect implementation of libstdc++-6.dll
. Solving this depends on your use case, but you can either ensure that the path modifications made above appear before any other paths which include this library (e.g. c\Windows\System32), or you can include a copy of the correct DLL in the output folder. See this StackOverflow post for more information
A .NET Standard binding library is provided so that this package can be consumed from C# applications. At this time, MacOS, Linux and Windows are supported.
Using make,
make environment
make build
export TARGET=Debug && make build
The Android Build currently Targets API Level 26 but can be configured by modifying the Makefile
Set the path to the NDK, replacing the version with your own
export NDK_PATH=/Users/$USER/Library/Android/sdk/ndk/21.3.6528147 && make build-android
The iOS build currently targets iPhone OS 12 but can be configured by modifying the Makefile
Creates a fat binary for the simulator and targets a recent version of iOS
make build-ios
Using the default MSYS2 toolchain:
make build
Using the MSVC toolchain:
make build-msvc
Wraps the build artifacts in a C# wrapper conforming to .Net Standard 2.0.
make build-netstandard
Wraps the MSVC build artifacts in a C++/CLI wrapper to be consumed from a .Net Framework 4.8 application (windows desktop only). Only works on Windows.
// ensure the windows msvc binaries are built
make build-msvc
open ./bindings/netframework//ElectionGuard.NetFramework/ElectionGuard.NetFramework.XXX.sln
in VS 2019 and build.
Open the NetFramework solution and run the ElectionGuard.Bench
project
make test
make test-msvc
To run the tests when building for the current host (Linux, Mac, windows:)
make build-netstandard
make test-netstandard
To run the tests when building for a mobile device, you can run the .Net Standard tests using the Xamarin Test runner on the Android Emulator or the iOS simulator:
NOTE: Xamarin build support is temporarily disabled while the project migrates to the new SDK style project format. Please refer to ISSUE #195 for more information.
make build-netstandard
Then, open Visual studio for Mac and run the ElectionGuard.Tests.Android
or ElectionGuard.Tests.iOS
project.
This project encourages community contributions for development, testing, documentation, code review, and performance analysis, etc. For more information on how to contribute, see the contribution guidelines
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
Please report any bugs, feature requests, or enhancements using the GitHub Issue Tracker. Please do not report any security vulnerabilities using the Issue Tracker. Instead, please report them to the Microsoft Security Response Center (MSRC) at https://msrc.microsoft.com/create-report. See the Security Documentation for more information.
ElectionGuard would love for you to ask questions out in the open using GitHub Discussions. If you really want to email the ElectionGuard team, reach out at electionguard@microsoft.com.
This repository is licensed under the MIT License
A huge thank you to those who helped to contribute to this project so far, including:
Keith Fung (InfernoRed Technology)
Matt Wilhelm (InfernoRed Technology)
Dan S. Wallach (Rice University)
Marina Polubelova (INRIA Paris)
Santiago Zanella-BΓ©guelin (Microsoft Research)