Biomancy is magi-tech Mod for Minecraft. The mod is inspired by Biopunk and Bio-Manipulation and features a fleshy art style.
Special thanks to RhinoW for artwork and game design help.
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All code is licensed under the MIT License.
All artwork (images, textures, models, animations, etc.) is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License , unless stated otherwise.
Tasks > forgegradle runs > genIntellijRuns
) to generate all run configurations[!info] The repository will not contain most resource and data pack assets. These need to be generated on demand and requires you to run the
runData
configuration to generate the missing recipes, tags and other things. You can checkout thedatagen
source-set to see which assets are generated.
Atm there is no dedicated maven, you can use cursemaven or Modrinth Maven to include the mod as a dependency.
Pull Request are welcome.
For new features or major changes related to the gameplay or art style please join our Discord and
request to join the dev team.
This will give you access to the private mod development channels and resources such as the biomancy design document and
concept board.
You can track the development progress via our Dev Board.
This project uses Conventional Commits Messages (https://www.conventionalcommits.org/en/v1.0.0/) to automatically genereate changelogs on release and to determine the semantic version bump.
If you need help feel free to join our Discord.
The mod provides no ingame guide book but uses tooltip descriptions & flavor texts instead. If you need further information you can read the github Wiki.
Read the Getting Started Guide section if you don't know what to do at all.
To conveniently look up recipes ingame I recommend the use of the JEI mod.