issues
search
Ellpeck
/
Coroutine
A simple implementation of Unity's Coroutines to be used for any C# project
https://www.nuget.org/packages/Coroutine
MIT License
37
stars
3
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
How exactly do your events work?
#20
Shadowblitz16
opened
1 year ago
3
CoroutineHandlerInstance.GetEventCoroutines can return null
#19
Shadowblitz16
closed
1 year ago
1
Any usage or use case with this and unity3d?
#18
herbertmilhomme
closed
1 year ago
1
how to interrupt the current coroutine (and delete the entire queue)
#17
Divertisment
closed
1 year ago
7
async, await can totally replace Coroutine?
#16
fqchenzhen
closed
2 years ago
1
Is there a way to stop a coroutine?
#15
yangruihan
closed
3 years ago
1
Added a unit test to expose an exception
#14
zaafar
closed
3 years ago
4
Removed Avg, Max and added Raw stat i.e LastMoveNextTime
#13
zaafar
closed
3 years ago
0
Added function to reset stats.
#12
zaafar
closed
3 years ago
6
Demostrate the issue and add unit test
#11
zaafar
closed
3 years ago
5
Stop RaiseEvent from adding/deleting Coroutines
#10
zaafar
closed
3 years ago
2
Outstanding Coroutines should not be added when caller is raising events.
#9
zaafar
closed
3 years ago
2
Few more Event based test-cases
#8
zaafar
closed
3 years ago
2
added unit tests
#7
zaafar
closed
3 years ago
2
[Feature Request] Co-routine Priority
#6
zaafar
closed
3 years ago
12
added MaxMoveNextTime Stat to ActiveCoroutine.
#5
zaafar
closed
3 years ago
0
[Feature Request] [Co-routine Stats] A co-routine saves average time it take to execute MoveNext()
#4
zaafar
closed
3 years ago
2
CoroutineHandler.Start crashes in the following scenario
#3
zaafar
closed
4 years ago
1
Is it possible to run few coroutines in one (e.g. foreground) thread and few in the (e.g. background) other
#2
zaafar
closed
4 years ago
2
Create LICENSE.md
#1
Ellpeck
closed
5 years ago
0