Use Cinemachine instead of current AIO FPS Library for the first-person controller (see Fontainebleau Demo for an example). This is a step in a larger effort to move away from non-officia Unity dependencies as much as possible.
Cinemachine would also offer more flexibility if I want to add other controller-features later on (e.g. flying or a "cinematic" mode with a preconfigured route).
Use Cinemachine instead of current AIO FPS Library for the first-person controller (see Fontainebleau Demo for an example). This is a step in a larger effort to move away from non-officia Unity dependencies as much as possible.
Cinemachine would also offer more flexibility if I want to add other controller-features later on (e.g. flying or a "cinematic" mode with a preconfigured route).