+------------------------------------------------------------------------+ | REminiscence port for GCW0: |
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+------------------------------------------------------------------------+
This port is my first trial at OpenSource development, SDL programing and generally speaking Linux. While rather an impressive game all the credit should go to cyx (Gregory Montoir) for his great work on REminiscence, because this "port" is merely just a simple recompile with a few settings altered.
The SourceCode is avaible in "https://github.com/ElwingGit/GCW0_REminiscence.git".
Flashback is not a free game, to be able to play it with this new engine you need the game data. This port should support all the file format supported by Cyx's REminiscence.
*optional datas: The Amiga mod files can be added to get music during the cinematics. The SegaCD speech file (voice.vce) for in game speech.
REminiscence by default will create a folder for the data and the savefile if it did not exist before. Thus you can either:
This port offer two different key mappings, here the default key mapping (typeA): Arrow Keys move Conrad A use the current inventory object B talk / use / run / shoot X draw gun Y display the inventory Start display the options
and here is the second mapping (typeB): Arrow Keys move Conrad A draw gun B use the current inventory object X talk / use / run / shoot Y display the inventory Start display the options
you can change the mapping used from the game main menu, in the "info" submenu.
+------------------------------------------------------------------------+ | Original REminiscence ReadMe: |
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+------------------------------------------------------------------------+
REminiscence is a re-implementation of the engine used in the game Flashback made by Delphine Software and released in 1992. More informations about the game can be found at [1], [2] and [3].
Update the defines in the Makefile if needed. The SDL and zlib libraries are required.
You will need the original files of the PC (DOS or CD) or Amiga release. If you have a version distributed by SSI, you'll have to rename the files and drop the 'ssi' suffix (ie. logosssi.cmd -> logos.cmd).
To hear background music during polygonal cutscenes with the PC version, you'll need to copy the .mod files of the Amiga version :
mod.flashback-ascenseur
mod.flashback-ceinturea
mod.flashback-chute
mod.flashback-desintegr
mod.flashback-donneobjt
mod.flashback-fin
mod.flashback-fin2
mod.flashback-game_over
mod.flashback-holocube
mod.flashback-introb
mod.flashback-jungle
mod.flashback-logo
mod.flashback-memoire
mod.flashback-missionca
mod.flashback-options1
mod.flashback-options2
mod.flashback-reunion
mod.flashback-taxi
mod.flashback-teleport2
mod.flashback-teleporta
mod.flashback-voyage
To hear voice during in-game dialogues, you'll need to copy the 'VOICE.VCE' file from the SegaCD version to the DATA directory.
By default, the engine will try to load the game data files from the 'DATA' directory (as the original game did). The savestates are saved in the current directory. These paths can be changed using command line switches :
Usage: rs [OPTIONS]...
--datapath=PATH Path to data files (default 'DATA')
--savepath=PATH Path to save files (default '.')
In-game hotkeys :
Arrow Keys move Conrad
Enter use the current inventory object
Shift talk / use / run / shoot
Escape display the options
Backspace display the inventory
Alt Enter toggle windowed/fullscreen mode
Alt + and - change video scaler
Ctrl S save game state
Ctrl L load game state
Ctrl + and - change game state slot
Ctrl R toggle input keys record
Ctrl P toggle input keys replay
Debug hotkeys :
Ctrl F toggle fast mode
Ctrl I Conrad 'infinite' life
Ctrl B toggle display of updated dirty blocks
Ctrl M mirror mode (right - left swapped)
Delphine Software, obviously, for making another great game. Yaz0r, Pixel and gawd for sharing information they gathered on the game. Nicolas Bondoux for sound fixes.
Gregory Montoir, cyx@users.sourceforge.net
[1] http://www.mobygames.com/game/flashback-the-quest-for-identity [2] http://en.wikipedia.org/wiki/Flashback:_The_Quest_for_Identity [3] http://ramal.free.fr/fb_en.htm