EmperorArthur / VBA-M

The VBA-M project at http://vba-m.com/ is rarely updated. This is a version that will run without requiring old, unsupported libraries. Please treat it as a testing branch before (some) of the changes filter into the main code base.
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VisualBoyAdvance-M Nintendo Game Boy & Game Boy Advance Emulator Project Homepage: http://vba-m.com

This program is distributed under the GNU General Public License Version 2.0 http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt

Based on the official VisualBoyAdvance by Forgotten & the VBA development team Original Project Homepage: vba.ngemu.com

VBA-M is a [Super] Game Boy [Color / Advance] emulator for Windows, Linux & Mac. It is an improved fork from the inactive VisualBoyAdvance project, adding several features as well as maintaining an up-to-date codebase. After VisualBoyAdvance became inactive in 2004, several forks began to appear such as VBALink, which allowed users to emulate the linking of two Gameboy devices. Eventually, VBA-M was created, which merged several of the forks into one codebase. Thus, the M in VBA-M stands for Merge.

======= Credits

Mudlord Nach Squall Leonhart Spacy DJRobX Jonas Quinn kode54 Normmatt Arthur Moore

============== Special Thanks

Forgotten & the VBA development team:

chrono:

bgKu:

xKiv

blargg:

kode64:

shuffle2:

Squarepusher

============== Changes from Official SVN (This list is non inclusive)

wxvbam now compiles on modern Linux systems -Now compiles on wxwidgets 2.8 -Now properly Selects wxwidgets 2.8 if 3.0 is also installed Cmake Build System has been cleaned up, and is now more modular

Art Assets have been updated wxvbam code cleanup -Still in the process of removing C macros Filter system is currently being rewritten -At the least I've changed the variable names so it's obvious what's going on now