Closed ossmannnn closed 1 month ago
I'm aware of this crash, I'm currently investigating why FName::AppendString isn't found.
Try the Untested branch please. Let me know if it works.
Try the Untested branch please. Let me know if it works.
Untested branch works for me on the latest version of steam dbd
perfect, does the SDK work too?
perfect, does the SDK work too?
Seems like it, it compiles fine and I was able to loop objects Anything specific I should test?
Are you using AppendString or GNames, cause someone else complained that AppendString was crashing on dbd. And GNames too apparently (in the SDK).
Are you using AppendString or GNames, cause someone else complained that AppendString was crashing on dbd. And GNames too apparently (in the SDK).
Yes In my object loop I printed Object->GetFullName()
Hm, guess it's his dll setup that causes AppendString to crash. Could you maybe try forcing the dumper to use GNames (FName::Init(true)
) and test if GetFullName() works in the SDK? Thanks!
Might be a skill issue but console output is fucked after using FName::Init(true) and doing std::cout << Object->GetFullName() << std::endl;
Hm, I guess I still need to fix that issue then.
Not sure if the untested branch has been merged into main, but I just compiled the main branch and tried it on Dead by Daylight on steam and it gave me 1:1 the same exception as ossmannnn.
Is there a publicly available commit that we can use, that works on DBD?
not as of now. I don't have dbd so it's kinda hard to debug. I'll have to find someone that has the game and is willing to test some stuff.
Sent you a friend request on discord, name is instinctmashkal.
I can give you dbd account in EpicGames if you need.
not as of now. I don't have dbd so it's kinda hard to debug. I'll have to find someone that has the game and is willing to test some stuff.
Would be nice, send me a DM on discord: fischsalat
Fixed.
Game: Dead by Daylight steam (they recently updated) Unity version: 5.21
The tool worked great on the previous version of the game (they were using ue4). Now there's an access violation upon injecting. I linked a screenshot with all the details