SDK Generator for all Unreal Engine games. Supported versions are all of UE4 and UE5.
Settings::SDKGenerationPath
, by default this is C:\\Dumper-7
KoFi: https://ko-fi.com/fischsalat \ Patreon: https://patreon.com/user?u=119629245
GObjects
the first time it's accessedEFunctionFlags::Static
are now automatically called on the classes' DefaultObjectYou can find the full changelog for the new GeneratorRewrite in Changelog.md.
All overrides are made in Generator::InitEngineCore() inside of Generator.cpp
GObjects
ObjectArray::Init(/*GObjectsOffset*/, /*ChunkSize*/, /*bIsChunked*/);
/* Make sure only to use types which exist in the sdk (eg. uint8, uint64) */
InitObjectArrayDecryption([](void* ObjPtr) -> uint8* { return reinterpret_cast<uint8*>(uint64(ObjPtr) ^ 0x8375); });
FName::AppendString
FName::Init(/*FName::AppendStringOffset*/);
ProcessEvent
Off::InSDK::InitPE(/*PEIndex*/);
If you have any issues using the Dumper, please create an Issue on this repository\ and explain the problem in detail.
Should your game be crashing while dumping, attach Visual Studios' debugger to the game and inject the Dumper-7.dll in debug-configuration. Then include screenshots of the exception causing the crash, a screenshot of the callstack, as well as the console output.
Should there be any compiler-errors in the SDK please send screenshots of them. Please note that only build errors are considered errors, as Intellisense often reports false positives. Make sure to always send screenshots of the code causing the first error, as it's likely to cause a chain-reaction of errors.
Should your own dll-project crash, verify your code thoroughly to make sure the error actually lies within the generated SDK.