Closed recso closed 6 months ago
send the callstack
send the callstack
yeh sorry mb, here it is:
Output: Exception thrown at 0x00007FFD1E0A543C in PaliaClientSteam-Win64-Shipping.exe: Microsoft C++ exception: std::out_of_range at memory location 0x0000006CA562A6E0. Unhandled exception at 0x00007FFD1E0A543C in PaliaClientSteam-Win64-Shipping.exe: Microsoft C++ exception: std::out_of_range at memory location 0x0000006CA562A6E0.
I don't need the entire output, just the last few lines. This also isn't even the same crash as before, so yea.
I just downloaded and dumped Palia without a problem on debug and release configuration.
I just downloaded and dumped Palia without a problem on debug and release configuration.
so the problem comes from my end. any suggestion?
Well, just compile the latest main branch and inject with a normal loadlibrary injector.
Hey, I'm sorry to bother @Fischsalat I did not want to open up a new issue as it could be an issue on our end instead, but the Dump works fine nearly always from the login screen, but in-game after doing some actions (opening the map for example) and then trying to dump can be rather tricky, Im in a community project and everyone dumping always has to retry a bunch of times until it works (having to login and re-do actions each time for the game to make things available) We've tried both the standalone and steam version of the game.
I can maybe add asset loading like in FortKit (sdk generator for FN). Open an issue so I remember it.
Hey, I'm sorry to bother @Fischsalat I did not want to open up a new issue as it could be an issue on our end instead, but the Dump works fine nearly always from the login screen, but in-game after doing some actions (opening the map for example) and then trying to dump can be rather tricky, Im in a community project and everyone dumping always has to retry a bunch of times until it works (having to login and re-do actions each time for the game to make things available) We've tried both the standalone and steam version of the game.
I can second this. In the Palia game, the error resulting in the crash happens when in-game after producing some actions to make the SDK classes available. Otherwise, dumping does not provide them all.
Dumping this game at the character selection or generally within the player housing plot seems to work better than when in the public worlds.
Please keep further comments to the new issue about the message you replied to. You could also try attaching vs to see where it crashes.
That's what I'll do now. Thanks for the suggestion. I'm sure it's an issue with me being a bit slow. Thanks again!
Here's what i get after i inject it:
The game version is 0.179.1 not 0.179.0.