Closed NyanAlex closed 3 months ago
even after today's fixes in the code, the game crashed when trying to make a dump, but I found a solution!
Fix: Change in CppGenerator.cpp - CppGenerator::InitPredefinedMembers()
PredefinedElements& ULevelPredefs = PredefinedMembers[ObjectArray::FindClassFast("Level").GetIndex()];
To
UEClass lvl = ObjectArray::FindClassFast("Level"); if (!lvl) { lvl = ObjectArray::FindClassFast("level"); } PredefinedElements& ULevelPredefs = PredefinedMembers[lvl.GetIndex()];
True I forgot about that part. Fixed it on Main/BP-Decompiler too.
even after today's fixes in the code, the game crashed when trying to make a dump, but I found a solution!
Fix: Change in CppGenerator.cpp - CppGenerator::InitPredefinedMembers()
To