Closed zsergey closed 9 years ago
I didn't find any immediate issues after the first beta, was this against beta1 or beta2?
What was the SDK version used and device? Can you re-check against the just released 1.9.8 build?
Thanks
Both (beta 1 and beta2). I made minimal SpriteKit game with latest Everyplay SDK. The problem appears only on a device with beta iOS 9. It works good in simulator. https://github.com/zsergey/Test-Game-SpriteKit-iOS9
thanks, i'll take a look at it during next week!
thanks
Hello. Have you fixed the problem? :)
i was a bit optimistic on my time schedule and haven't had time to check the issue yet, sorry :) i think we're now at beta4 with ios9? should install it and check the issue again. it shouldn't be anything major to fix
The issue is still reproducing on iOS 9 beta 4
i've found the issue but as for the fix, not quite sure if it's an iOS issue or should there be a workaround.
but it looks to be a SpriteKit specific issue, i'll do a bugreport with a small test case towards Apple
I can repeat the issue against SpriteKit Xcode sample project with just 3 lines of extra code, so odds are it might be something that should be fixed to the final iOS 9. But while hoping for that to happen, I made a workaround for it.. there should be a new SDK release out by the end of next week. Thanks for your patience and reporting the issue
Thank you!
might need to postpone the release till early next week, few other ios9 issues came out that are generic and critical. looks like beta5 just came out so we'll re-run tests against it
hi, finally got the release out. :) hope it works out for you, there were some last minute App Transport Security (ATS) changes that we had to test
Summary: The SpriteKit scene is drawn upside down. This includes all child nodes and elements in the scene. Ads separate from the SKView are not drawn upside down.