Goodbye Everyplay. This project has been discontinued.
Last iOS release: https://github.com/everyplay/everyplay-ios-sdk
Last Android release: https://github.com/everyplay/everyplay-android-sdk
Last Unity release: https://github.com/everyplay/everyplay-unity-sdk
Everyplay SDK is licensed under the Apache License, Version 2.0 (http://www.apache.org/licenses/LICENSE-2.0.html) with restrictions. Please see Everyplay Terms of Service at https://everyplay.com/developer-terms-of-service for more information.
Improved ATS compliance
OpenAL fix on A5 devices
Now supports iOS 10
Fixed a small iOS 9 specific memory leak
Added a property maxRecordingSecondsLength for setting the max recording length in seconds
Fixed running with XCode address sanitizer
Fixed application freezing when returning from background on iOS when using OpenGL ES
Fixed compilation to work with xCode6
Internal refactoring of all graphics related code
Now defaults to 60fps recording, previously optional
Improved frame synchronization
Improved view transition controller logic
Improvements to Live FaceCam recording modes
Metal: Fixed sRGB support
Metal: Improves iPad Pro support on certain cases like with SpriteKit on iOS 9
Metal: Improves support for recording content that allows both portrait and landscape modes
GLES: Added additional graphics state validation to see if recording content can cause problems, like black screen happening while recording. Fixes SpriteKit behaviour on iOS 9 when used with GLES
Improved audio related handling with pausing/resuming recording in cases where there are no audio sources to record
Fixed audio glitch issue against the new iPhone 6S
iPhone 6S prevents hardware sample rate to change from the default 48kHz in some situations, causing trouble with certain audio processing libraries. In older releases, this may appear as repeated clicking sound within the recording
Fix iOS 9 audio compatibility issues with OpenAL and AVFoundation's AVAudioPlayer/AVAudioEngine
Older releases than 1.9.7 may work, but an upgrade is recommended due to iPhone 6S issues mentioned above
Workaround AVAudioPlayer related issue with volume fade control
Metal: Fixes a scenario with recent Unity 5.2 release, where running the app within Xcode works for recording, but doesn't record when launched without Xcode
Metal: Frame synchronization and snapshotRenderbuffer improvements
Now built with Xcode 7 and Bitcode support enabled
Removed CFBundleExecutable from Everyplay.bundle/Info.plist, that causes app submit error with Xcode 7
Due to Bitcode requirements, iOS 5 support is now dropped
Fixes a rare crash with data prefetch and session handling
Improve logout behaviour for Facebook/Twitter accounts, allowing to use different accounts
Critical update for iOS 9 App Transport Security (ATS) compatibility
Fixed iOS 9 SpriteKit inverted graphics issue when running on a device that uses Metal
Fixed on audio issue with continuous recording when the session lifetime exceeds 5 minutes
Now allows 60fps recordings on iOS 8+ devices with A7 CPU or later (devices with 64bit capability)
To change the target framerate from the default 30fps, call [[Everyplay sharedInstance] capture].targetFPS
Metal: CPU performance and snapshotRenderbuffer improvements
Live FaceCam: When the internal preview box is hidden and a target texture is in use, the video content is no longer encoded to a separate file and doesn't show separately in the video player
Removed thumbnailWidth property from EveryplayCapture
Removed file based everyplayThumbnailReadyAt(FilePath|URL): delegates
Metal: Graphics performance and memory usage optimizations
Metal: Fixed a small memory leak that happened on every frame even while not recording
Metal: Now supports HUD-less recording feature through [[[Everyplay sharedInstance] capture] snapshotRenderbuffer];
Removed IDFA related code (AdSupport.framework), now uses IFV
Removed EveryplaySoundEngine, OpenAL and AVFoundation implementations. Now uses Apple's high performance implementations when available
Removed legacy OpenGL graphics integration API's from EveryplayCapture
Removed support for file based thumbnails. If you use thumbnails, switch to texture based implementation
Removed [Everyplay initWithDelegate:andAddRootViewControllerForView:] It was a helper for older world iOS apps that didn't implement UIViewController. Today, it's safe to assume that your code has them
Increased the default video bitrate quality a bit
Fixed a potential audio encoder memory leak while recording
Improved graphics support against Unity 5.x
Metal: Fixed thumbnail texture being flipped
Metal: Fixed to support dynamic screen resolution changes
Fixed a regression against AVAudioPlayer initWithData: support
Fixed a compatibility issue with InMobi SDK
iOS 8 Metal improvements: Now supports Live FaceCam preview box, thumbnail files/textures and using MTLPixelFormatRGBA8Unorm_sRGB
Now supports OpenAL audio streaming through alSourceQueueBuffers
Fix a conditition between showing modal share dialog and video editor that could lead to everyplayHidden delegate not properly called, potentially leading to game not being resumed as expected
Fixed an issue with Cocos2d's scaled graphics on iPhone 6 Plus that prevented the recording from starting properly
Facebook: Remove use of deprecated publish_stream permission
Lighter UI theme
Improved Facebook integration by asking server-side configuration status
Improved AVFoundation/AVAudioPlayer usage against small sound effects
[Everyplay initWithDelegate:] improvements
[Everyplay sharedInstance].everyplayDelegate is now a weak pointer
Minor UI and theming improvements
Network access and caching optimizations
Video seek bar and video ending event fixes for the new video player
[Everyplay sharedInstance].parentViewController is now a weak pointer
Improved UI orientation handling
First iOS 8 Metal graphics support, no support for Live FaceCam preview box or thumbnail files/textures yet
Video editor / player core and UI rewritten
Everyplay.bundle graphics update, using fewer files and less space
Internal changes for UI theming support
Landscape support enabled by default for all iPhone views
New navigation top bar design to give more space while browsing
Improved memory handling
Improved analytics
Fixed thumbnail texture handling on iOS 8
Improved FaceCam audio and video support and removed deprecated API usage warnings while running on iOS 7+
Improved avatar photo picker and camera orientation handling
Improved stereo support for AVFoundation / OpenAL
OpenAL: Within game code, setting a negative value through alSourcef(x, AL_GAIN, volume) could cause iOS 8 mediaserverd to hang and cause multiple side effects until the device is rebooted, fixed
everyplayFaceCamRecordingPermission delegate improvements
Now supports iOS 8 SDK / Xcode6 GM
Fixed recording support against apps supporting the new native resolutions of iPhone 6 and iPhone 6 Plus on iOS 8
Fixed video player / editor UI to support new iPhone 6 resolutions
Fixed potential video player seek crash on iOS 8
iOS 8 fixes for changed Javascript behaviour, fixes social network connections
FaceCam now asks video user permission on iOS 8
Workaround [UIView layoutSubViews] behaviour on iOS 8:
Depending on game engine used and how the view handling is implemented, transitioning between views may trigger layoutSubViews and during the process, re-create OpenGL buffers. In some cases, calling EAGLContext renderbufferStorage:fromDrawable fails and may result to frozen graphics
This behaviour is mostly seen on some custom engines and cocos2d
Setting [Everyplay sharedInstance].capture property to nil could reset certain default settings to unwanted state, such as lowering target video framerate from the default, fixed
iOS 8 view initialization fixes
CPU optimizations for games with hard 60fps requirement
AVFoundation: AVAudioPlayer now supports initWithData: method
AVFoundation/OpenAL: Backgrounding application during initial splash screen could break audio state handling, fixed
Major audio internals rework for future features, optimized for iOS 7
As a result, there's less audio interruptions and potential issues that could cause losing audio output, recorded audio to be silent or go out of sync, mediaserverd crashing and causing wide load of generic issues
Now supports AudioQueue recording against linear PCM and compressed formats (such as AAC)
The audio core is now more sample rate agnostic, but 44.1 kHz is still considered the optimal one
OpenAL: Improved source/buffer instance refcounting and thread-safety
OpenAL: Loading audio samples with alBufferData now prefers the original sample rate specified and using less memory
OpenAL: Loading certain audio samples caused audio clicks, fixed
AVFoundation: AVAudioPlayer now supports duration and numberOfChannels properties
AVFoundation: Improved audio streaming playback
Fixed rare race condition in graphics recording that could have caused dropped video frames or not adding new frames to video
Video editor now adds FaceCam recording UI buttons only after iOS user permission check
Now comes with Adobe AIR support:
Unity plugin relocated to https://github.com/everyplay/everyplay-unity-sdk
Generic:
Everyplay now uses Accounts.framework and Facebook SDK for improved, seamless Twitter and Facebook login support. If none are linked into the project, the old login conventions apply
The new improved Facebook login shares via Everyplay Facebook application, not through your existing Facebook application credentials. For immediate use, you might need to send your iOS bundle information or Android key hash to get started, please contact support@everyplay.com. We're currently working on making this step automated without extra work required on developers behalf
All around stability and internal handling changes to the video recording core
Further GPU optimizations against the new graphics integration, especially with older devices like iPhone 4S, iPad 2 and iPad 3
Fixed a regression on using the latest Unity package and the new graphics integration that resulted to broken graphics in certain non-target native resolution use cases (Screen.SetResolution)
Fixed a rare exception related to: '[AVAssetWriterInput initWithMediaType:outputSettings:sourceFormatHint:] AVVideoSettings dictionary must specify a positive width'
Improved video orientation detection
Fixed EveryplayCapture setLowMemoryDevice property behaviour in some rare cases
Improved Cocosd2d / SpriteKit support
Everyplay.framework is now built without use of symlinks
Unity plugin:
Improved Facebook integration, this requires the use of "Facebook for Unity" asset available from the Asset Store
Lots of internal plugin changes and file location changes for better Unity integration, the migration should be seamless without removing previous assets
New prefables integration. Instead of dragging a prefab to your first scene you may use the Edit / Everyplay Settings menu to enable Everyplay and to set your game credentials. This also allows you to temporarily disable Everyplay without removing the package
Double check that clientId, secret and redirectURI settings have merged into the new Edit / Everyplay Settings menu after upgrading
Calling Everyplay through the SharedInstance is now deprecated. You may still use the old way, but the recommended way is to call Everyplay.methodName
Added checkboxes to new Everyplay settings menu for enabling Everyplay per platform (iOS/Android)
iOS Everyplay.framework and bundle are now directly embedded into the package and used as the only option
Old test button functionality in Everyplay.prefab has been moved to Plugins/Everyplay/Helpers/EveryplayTest.prefab. A new simplified one can be enabled through Edit / Everyplay Settings menu
Generic:
Fixed a regression from 1.7.5 SDK with using disableSingleCoreDevices property, in some non-Unity cases it could have caused screen rendering to halt entirely
Fixed Twitter sharing for iOS 7.1 devices, a workaround required for previous releases was now causing a crash
Fixed some rare OpenGL graphics state issues
Fixed potential ES3 linking errors for some engine build environments
Improved SpriteKit support
Generic Live FaceCam stability and performance improvements
Fixed Live Facecam from showing preview border in audio only mode, previously it was required to disable preview box manually
Improved startRecording internal behaviour so there's less need for handling everyplayReadyForRecording: delegate in some early initialization scenarios
Unity plugin:
Generic:
Custom engines: OpenGL pipeline changes for recording support are now entirely optional (for advanced use cases), following the behaviour from the Android version
OpenGL performance and state handling improvements, including OpenGL ES3 support
Improved support for GLKit and SpriteKit, new upgraded examples available at:
UI localization support for Simplified Chinese
Full OpenAL spatial audio support
OpenAL/CocosDenshion: Muting sound effects volume would also mute background music, fixed
Fixed a merging issue of videos with no audio track
64bit support: Apps downloaded from the App Store didn't remove the sandbox status, fixed
Fixed a regression that prevented apps from launching on iOS 4.x, giving error related to "Symbol not found: _objc_storeWeak"
UE3:
Unity plugin:
Generic:
Build 1741: Fixed localization related bundle lookup error in some cases (NSInvalidArgumentException error with [NSPlaceholderString initWithFormat:locale:arguments:])
Initial spatial audio support with OpenAL
Fixed rare video merging issues and video player UI behaviour
New internal notification manager functionality that improves handling of certain scenarios for better Live FaceCam support
New EveryplayFaceCam class option to set Live FaceCam preview box border color, defaults to white
Fixed certain rare audio issues on developer triggered pause/resume handling while entering background and coming back
Fixed OpenAL audio resource leak that happens in some scenarios, potentially leading to no sound
Added EveryplayFeatures.disableOpenALMessages toggle to turn off logging for non-implemented OpenAL methods or parameters used
Generic:
Breaking API change for Live FaceCam support: Due to new iOS7 user permission additions, it's now required to ask for a grant before starting sessions through [[Everyplay sharedInstance] faceCam]
If the permission hasn't been yet asked, calling [[[Everyplay sharedInstance] faceCam] requestRecordingPermission]; will bring up standard iOS permission dialog, following calls give the state the user previously answered
You can later check the granted state either by using the delegate handler or asking from the [[Everyplay sharedInstance] faceCam].isRecordingPermissionGranted property
New delegate for Live FaceCam permission grant: (void)everyplayFaceCamRecordingPermission:(NSNumber *)granted
Following the changes in 1.7.2, more improvements and bugfixes for developer triggered pause/resume handler while entering background and coming back
Improved redirectURI validation
UI localization support, starting with Japanese and Korean
Unity plugin:
Compatibility fixes against Unity 4.3.3 WWW class
New methods for asking Live FaceCam permission grant from the user before allowed to call FaceCamStartSession:
New delegate for Live FaceCam permission grant, FaceCamRecordingPermission
Improved test scripts in Everyplay.prefab with new features
Generic:
64bit support: Fixed broken video editor UI and other internal compatibility fixes
Improved notification handling on certain cases that involves pause/resume of recording or continuing recording, giving back more control to developer
Fixed a bug from handling multiple AVAudioPlayer instances with separate delegate handlers
Initial AVAudioPlayer level metering support
Cocos2d:
Unity plugin:
Generic:
Video editor on iOS 7 now properly checks for user permissions before adding buttons for doing audio and/or video FaceCam commentary
Video editor now allows to trim shorter videos from longer recordings
Unity plugin:
Generic:
Main focus on improving thread-safety and stability, iOS 7 compatibility, ARC memory management behaviour and fixing known, hard to reproduce issues that we've seen from developer submitted crash logs
Everyplay.bundle graphics have been updated towards more iOS 7 look and feel
Everyplay sidebar population and handling has been rewritten with better reliability and showing icon graphics
Internal changes for upcoming landscape view support on iPhone
Fixes to keyboard layout behaviour in some views and iOS versions
Video player view now shows more info about the video
Improved video editor trimming behaviour and touch area size
Improved network reachability logic
AVAudioPlayer support improvements
Fixed certain iOS 7 related orientation handling issues
Fixed a potential crash situation with everyplayUpload* delegate and passing NSNumber values
Fixed a rare crash from saving gameplay metadata
Fixed a rare crash from internal analytics code sending events
Fixed a rare crash with everyplayThumbnailReadyAtFilePath: delegate and Unity3d
Fixed a rare crash from CoreAudio and CFRelease usage
Added workaroundLegacyOrientations property to EveryplayCapture
Generic:
More tweaks against final iOS 7 GM, now built against Xcode 5 GM with initial 64bit support
Fixed status bar appearance on iOS 7
AVAudioPlayer now supports audioPlayerDidFinishPlaying:successfully: delegate
Fixed an issue with GameCenter matchmaking API
Fixed potential memory leaks
Fixed a regression with iPod background music support
A/B testing framework improvements
Cocos2d:
Generic:
New features based on improved thumbnail code in 1.6 SDK series
You can now control when the thumbnail(s) are taken by calling [[[Everyplay sharedInstance] capture] takeThumbnail]; as many times you like and use them within your game UI or provide means for sharing to social networks
You can now control the resolution of the file based thumbnail through thumbnailWidth property in EveryplayCapture
Instead of loading a thumbnail from a file based resource, you can now pass in your own texture ID and render the thumbnail there directly, by using thumbnailTargetTexture* properties in EveryplayCapture
New delegate for texture ID based thumbnailing
Fixed a regression in 1.6 SDK series that could have resulted to a brief black screen while the initialization is in progress
Unity plugin:
Support for new thumbnail features
New EveryplayAnimatedThumbnail helper
EveryplaySoundEngine:
Generic:
Changed some code that could have led to a false positive result from App Store review process, claiming non-public API usage in 1.6 SDK
Improved closing the new modal share dialog on iOS 5
Fixes to audio handling bugs that may have resulted to a muted audio in certain situations
A/B testing framework improvements while the app is in development mode
Fix to blurry Everyplay logo on iPad
EveryplaySoundEngine:
Generic:
New feature: Everyplay sharing can now be triggered as modal dialogue while the game is visible on the background. Players can now immediately share replay without going through the video player flow
For suitable scenarios, call [[Everyplay sharedInstance] showEveryplaySharingModal];
All around generic recording optimizations and fixes, including improved iPad 3 video framerate, video tearing fixes for certain random devices, pause/resume handling, fixes for rare avsync issues and video framerate on single-core devices
Optimized audio recording performance for some extreme cases
Fixes to audio handling bugs that may have resulted to a muted audio in certain situations
AVFoundation AVAudioPlayer support now out of private beta
Thumbnail performance and memory optimizations, orientation handling and alpha channel fixes
Improved video resolution for Retina iPad in some cases
CocosDenshion background music support now enabled for older single-core devices
New built-in A/B testing functionality for certain UX functionality
Few potential UI crashes fixed
Improved iOS7 support
UE3:
Unity plugin:
Added support for Unity 4.2
New method for bringing up modal share dialog, public void ShowSharingModal();
Generic:
New feature: Record FaceCam commentary live while playing! FaceCam now features recording of video and/or audio from the front facing camera while simultaneously recording the gameplay
Users can now record and share Let's Play style replays, walkthroughs and reaction videos. Depending on needs, developers can choose to not show live preview video of a camera feed, position built-in preview window functionality or use live preview video feed as a texture within the game
For more info, please read https://developers.everyplay.com/doc/Everyplay-Live-FaceCam-integration-to-iOS-game
New delegates for FaceCam session and video upload states, so now you can thank your players after sharing the video
iOS 7 beta workarounds for changed behaviour or regressions
Unity plugin:
Live FaceCam support with new helper methods. For more info, please read https://developers.everyplay.com/doc/Everyplay-Live-FaceCam-integration-to-Unity3d-game
Merged prefab and helper script for HUD-less recording that was previously distributed as a separate package
New delegates for FaceCam session and video upload states
Added two new methods:
Generic:
Fixed an issue with MSAA performance while not recording. The issue got triggered in certain OpenGL pipeline integrations, such as Unity
Fixed an issue with FaceCam mirrored image handling on iOS 5
Some bug fixes for the new audio recording core introduced in 1.4 SDK, including sample rate handling with iOS 5 on some Unity scenarios
Unity plugin:
EveryplaySoundEngine:
Generic:
The editor mode in the new video player now launches and shows controls faster when loading the replay
Minor FaceCam related video editor bug fixes
Fixed a regression with OpenGL graphics and use of a stencil buffer
Fixed an issue with releasing EveryplayCapture instance and re-initializing it, ie. games using native views outside the gameplay and initializing OpenGL view several times
New expiration date for the SDK build
Fixed a 1.4 SDK regression of running against iOS 4 target and a rare analytics crash from build 1410
Everyplay OpenAL:
Generic:
New feature: FaceCam turns replays into stories. Users can now add audio and video commentary easily to their replays to talk about their gaming moments, share funny commentary and liven it up!
Many enhancements and bug fixes to the video player, including better touch area handling. The video player also doesn't use EveryplayVideoPlayer.xib from Everyplay.bundle anymore, leading to faster memory management in some cases
Improved PNG size optimizations for Everyplay.bundle, taking less space for .IPA packages even after including new assets for the video editor / FaceCam functionality
New audio recording core
There was a potential video framerate issue with 1.2 SDK and later when triggering pause/resume recording, fixed
Possible bug fixes to some rare crash logs that we've received, but haven't managed to reproduce
EveryplaySoundEngine:
Generic:
OpenAL and CocosDenshion background music support
Added EveryplaySoundEngine class for simple audio playing needs without using OpenAL or CocosDenshion
The build version used is now printed to the console on app launch, to help figuring out if Xcode incorrectly links against wrong Everyplay.framework version on some upgrade cases. The build version can also be checked from Everyplay views Settings tab on older releases
Calling showEveryplay method from a non-main/web thread could result to a crash, fixed
Fixed a minor video framerate regression on single-core devices after the recent UE3 optimization
Some videoplayer state handling and return from background fixes
Everyplay OpenAL:
Introducing Everyplay OpenAL (beta), supporting the basic OpenAL use cases of a common iOS game or 3rdparty audio libraries such as CocosDenshion. Please contact us if you use a feature that's currently not implemented! If you encounter implementation bugs, please provide a working test case if possible
Known issues:
alBufferDataStatic behaves the same as alBufferData, so it'll allocate sound buffers internally
Spatial audio support is partly implemented for the first release
No support for setting the output sample rate through alcMacOSXMixerOutputRate extension yet
When used with CocosDenshion, the background audio music is streamed but no hardware decoding support yet for MP3/AAC
Unity plugin:
Generic:
Fixed a rare crash after the uploading has begun
Optimized framerate consistency and timing for the recorded video on some edge cases, such as..
UE3:
Cocos2d:
Unity plugin:
Generic:
Unity plugin:
Now supports Unity 3.5, 4.0 and 4.1 series! To upgrade, re-import Everyplay.unitypackage into your project and rebuild Xcode project from scratch
Spotlight search for locating Everyplay.framework failed from folders with spaces, fixed
Generic:
GPU optimizations in SDK v1.0.11 broke 16bit MSAA recording support and Unity 4 Target Resolution support for non-native resolutions, fixed
In some cases the video player showed the wrong icon in Get from App Store button, fixed
Fixed a rare bug in video trimming that resulted to trimming operation not finishing in time
Generic:
Faster sharing: It's now possible to directly share gameplays without creating an Everyplay account by using iOS 5+ Twitter and iOS 6+ Social frameworks. Sharing by mail has been extended to work from the first share dialog, previously it was limited to re-sharing
Improved framerate for the recorded video when the GPU is heavily utilized, also helping some older generation single-core devices like iPhone 4 and iPad 1
Added disableSingleCoreDevices boolean property to EveryplayCapture, to disable recording on devices with A4 chip or older
Added lowMemoryDevice boolean property to EveryplayCapture, to optimize memory usage at the cost of performance
Memory optimization fixes after leaving Everyplay view
Added [[Everyplay sharedInstance] showEveryplayWithPath:] method for navigating directly to a certain view, such as game id specific feeds
Unity plugin:
Post-processing script now also tries to locate Everyplay.framework and bundle from your Unity project directory without using Spotlight, improving usability on constant integration / build machines
Post-processing script now weak links Twitter (iOS5+) and Social (iOS6+) frameworks to your project
Additional fixes to skewed graphics buffer if the orientation has changed between portrait and landscape modes when coming back from Everyplay view to the game
Added three new methods:
Generic:
Fixed a rare audio encoder related crash when stopping the recording
OpenGL fix for multiple camera viewport usage
Generic:
New login flow for faster sharing: New users now immediately gain an Everyplay account when sharing their first replay. No email is required and the username is optional
HUD-less recording support: Now you can record gameplay without UI elements
Call [[[Everyplay sharedInstance] capture] snapshotRenderbuffer]; after you've drawn the core elements of your game, done
Continuous recording support, especially suitable for longer online gaming sessions. If the recording session goes over the maximum length set, the resulting video will have the content recorded within last N minutes
Set [[Everyplay sharedInstance] capture].maxRecordingMinutesLength property to your preferred value, done
More improvements to framerate consistency on recorded video
Free disk space monitoring and related error handling
Fixed audio related crash with multiple audio sources
Unity plugin:
Generic:
Optimized framerate consistency and timing for the recorded video
Improved audio and video synchronization for the recorded video
Everyplay.bundle: Removed device specific splash screens, reducing the space required for the graphics by 50%
Some games triggered screen tearing to the recorded movie files on iPad retina resolution, fixed
Video player: Fixed replay button behaviour on iOS 5 and touch area handling after changing the orientation
Optimized loading of Everyplay view via data prefetch
Improved analytics
Cocos2d:
Unity plugin:
Changing orientation between landscape and portrait mode resulted to skewed graphics buffer when returning back from Everyplay view to the game, Everyplay plugin now triggers a forced orientation check. For apps supporting all orientations for gameplay, it's recommended to lock orientation using RecordingStarted/RecordingStopped delegates when recording.
Added WasClosed delegate that triggers when returning back to the game
EveryplayTest script now warns when trying to trigger functionality on editor
Generic:
Cocos2d:
Examples:
Generic:
Examples:
Generic:
Good things come in small packages and this release focuses on optimizing OpenGL memory usage. Depending on device and resolution, you'll likely save at least 13(widthheight)/1024/1024 megabytes for other needs. Happy holidays!
Fixed generic tiny memory leaks that ARC didn't handle
Generic:
Some games triggered screen tearing to the recorded movie files on iPad retina resolution, fixed
Some streamed video files resulted to a black frame at the end of video, fixed
Entering Everyplay view could cause a crash while updating sidebar contents, fixed
Generic:
iPod background music no longer goes muted when the application starts, however it won't be recorded to gameplay video
Using OpenGL ES1 with multitexturing caused some screen flickering while recording, fixed
If the developer manually pauses recording before the application goes to background, recording no longer automatically resumes when coming back. Instead, it's up to developer to resume it
Touching trimmer controls in the video player work better
Ability for webview to trigger fullscreen mode (wo/ native topbar or sidebar), for future features
User canceling authentication now triggers better events for internal use
Generic:
Fixes related to 16bit MSAA framebuffer handling
Fixed video player for showing loading spinner for no reason
Video player controls fade away more reliably
Video player play/pause button changed location after certain internal state changes, fixed
Unity plugin:
Improved graphics pipeline integration. Now works for both Unity 3.5 and 4.0 in 16/32bit mode, with MSAA anti-aliased rendering and supports Unity4's new target resolution capability
Fixed small memory leak with EveryplayThumbnailReadyAtFilePath
Cocos2d:
First public release
Generic:
Optimized media handling especially for longer gameplays, video recordings now close considerably faster and load faster to video player
Optimized thumbnail snapshot processing while recording and changed the file format from PNG to JPEG
If there's multiple video files to merge/post-process, the video player shows a progress bar indicator and you can cancel merging at any point
Resumed uploads failed to send video title and other metadata to server, fixed
Resumed uploads updated progress bar info with incorrect completed bytes, fixed
Fixed OpenGL ES1 related crash while recording
Fixed everyplayShown delegate getting called too often in some situtations
Added menu flow control option, now you can decide if returning from Everyplay view goes back to game as usual, or back to video editor
Unity plugin:
Fixed compatibility with project folders having spaces
Plugin now correctly retains in memory while scene is changed
All unsubscribed event handlers are now automatically cleaned on plugin dealloc
public void SetMetadata(Dictionary<string,object> dict) was added. It allows user to set metadata as a dictionary object
public bool IsSupported() was added. It allows user to check if Everyplay recording is supported by the device
Known issues: