Experience-Monks / three-bmfont-text

renders BMFont files in ThreeJS with word-wrapping
http://jam3.github.io/three-bmfont-text/test/
MIT License
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three-bmfont-text

unstable

(click for demo) - (source)

Bitmap font rendering for ThreeJS, batching glyphs into a single BufferGeometry. Supports word-wrapping, letter spacing, kerning, signed distance fields with standard derivatives, multi-channel signed distance fields, multi-texture fonts, and more. About 12kb after minification.

The latest 3.x version works on Three r109 and beyond. For legacy support (e.g. Three r69-73, r79-108), please use version three-bmfont-text@2.3.0.

Below is an example that uses load-bmfont to parse BMFont files on the fly with XHR:

var createGeometry = require('three-bmfont-text')
var loadFont = require('load-bmfont')

loadFont('fonts/Arial.fnt', function(err, font) {
  // create a geometry of packed bitmap glyphs, 
  // word wrapped to 300px and right-aligned
  var geometry = createGeometry({
    width: 300,
    align: 'right',
    font: font
  })

  // change text and other options as desired
  // the options sepcified in constructor will
  // be used as defaults
  geometry.update('Lorem ipsum\nDolor sit amet.')

  // the resulting layout has metrics and bounds
  console.log(geometry.layout.height)
  console.log(geometry.layout.descender)

  // the texture atlas containing our glyphs
  var textureLoader = new THREE.TextureLoader();
  textureLoader.load('fonts/Arial.png', function (texture) {
    // we can use a simple ThreeJS material
    var material = new THREE.MeshBasicMaterial({
      map: texture,
      transparent: true,
      color: 0xaaffff
    })

    // now do something with our mesh!
    var mesh = new THREE.Mesh(geometry, material)
  })
})

The glyph layout is built on layout-bmfont-text.

Usage

NPM

geometry = createText(opt)

Returns a new BufferGeometry with the given options.

Note: The options set in the constructor become the defaults for any subsequent calls to update().

opt can be an options object, or a String – equivalent to { text: str }.

Options specific to ThreeJS:

The rest of the options are passed to layout-bmfont-text:

geometry.update(opt)

Re-builds the geometry using the given options. Any options not specified here will default to those set in the constructor.

This method will recompute the text layout and rebuild the WebGL buffers.

opt can be a string, which is equivalent to:

geometry.update({ text: 'new text' })

geometry.layout

This is an instance of layout-bmfont-text. This supports metrics for descender, baseline, xHeight, width, height, capHeight, etc.

geometry.visibleGlyphs

A filtered set from geometry.layout.glyphs intended to align with the vertex data being used by the underlying BufferAttributes.

This is an array of { line, position, index, data } objects, see here. For example, this could be used to add a new BufferAttribute for line offset.

Demos

To run/build the demos:

git clone https://github.com/Jam3/three-bmfont-text.git
cd three-bmfont-text
npm install

Then choose one of the demos to run:

# 3D SDF rendering
npm run test-3d

# 2d bitmap rendering
npm run test-2d

# 2D MSDF rendering
npm run test-msdf

# multi-page rendering
npm run test-multi

# custom text shaders
npm run start

Open up localhost:9966 (it may take a few seconds for the initial bundle). Then when you save the corresponding JS file (in test/) it should re-bundle and trigger a live-reload event on the browser.

To build the distribution demo:

npm run build

Help

Asset Handling

See docs/assets.md

(Multi-)Signed Distance Field Rendering

See docs/sdf.md

Multi-Texture Rendering

See docs/multi.md

See Also

See text-modules for more text and font related tools.

Change Log

License

MIT, see LICENSE.md for details.