Exxo-Avalon / AvalonTesting

Testing Grounds for Exxo Avalon Origins
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Things from my weapons testing #9

Open Jeo7Stars opened 2 years ago

Jeo7Stars commented 2 years ago

Tourmaline, peridot, and opal staves doen't glow at all None of the modded gem staff bolts have the glowy look of the vanilla ones Starfall stars don't fall. They should also use a custom star that works in the day imo. Arrows (including vanilla ones) should have the thing that bullets have which makes it so when you shoot something like the gleaming twilight at something all the arrows actually hit instead of like 80% of them going through Same thing should be done to true aeon stars. homing weapons home in when they aren't supposed to Virulent knives don't work Fiery blade of grass is a copper broadsword recolor practically Infernisword scythes spawn in the ground when you are standing and not aiming more than like 70 degrees above you Caesium Spatha explosions could have random rotation on them so they look less odd when there's like 3 of them spawning when you hit something Purple sacred lyre notes seem to get stuck in dummys like blah sword beams 2nd segment of hallowed thorn consistently does a weird bend once the 3rd segment appears Gigahorn has weird rendering. Devil's scythe is a bit big so i can't aim straight to the left when on the ground ___lash weapons need a visual overhaul. I like boomlash sprite :) Various projectile swords do a weird turn then when they shoot a projectile and you are running away from where you are shooting. Blah staff does not turn you around to where you are clicking I can hit things twice with the aegis dash if i hold down in the direction the enemy is. Boomlash does not have a boom sound :((( Can the flamesaw's ability to chop drops be shoved into a right click ability kthx Crystal unity sprite. Torch launcher does not work

UnboxingVideoReal commented 2 years ago

just an issue with skill 🛩️