Exxo Avalon Origins
Welcome to Exxo Avalon: Origins! Avalon is a vanilla-oriented mod, expanding on content while keeping to a generally vanilla feel. As of now, there are:
- Over 1200 items
- Over 100 NPCs, including 7 bosses and 2 town NPCs (plans for more eventually)
- Several new structures, including Ice Shrines, the Evil Shrine, the Temple of the Observer, the Hellcastle, and the Sky Fortress
- A new world evil, the Contagion, which is an alternate to the Corruption and Crimson
- Plans for the Tropics, an alternate to the Jungle, which will be complete with alternates to everything the Jungle has to offer
- Superhardmode, which is currently unfinished, and is after Hardmode - activated after killing the Wall of Steel, it will increase enemy health, damage, and defense, as well as add several new enemies to the spawnpool
- Plans for a new final boss, fought after the end of Superhardmode, Ultrablivion
- A stamina mechanic, which is completely optional, but allows you to do things such as rocket jumping, teleporting, dashing, sprinting, wall climbing, and swimming without the need for an accessory
- Several new prefixes (including some for armor only)
- Mystical Tomes, which are similar to accessories, but only grant stat boosts
Stay updated and join the discord community: https://discord.gg/rtm99Uq
Todo List
General
Pre-Release
- Fix even more consumables
- Fix more buffs
- Do late-game world gen
- Make sure some less major stuff works
- Do even more World Gen
- Add NPC Gore
- Do many minor (usually decorative) tile things
- Fix a few NPC AIs
- Implement Dusts
- Fit Avalon progression within the 1.4.x progression
- Fix more bugs
- Add missing stuff
- Fix Oblivion
Extra
- Redo Desert Beak and Bacterium Prime
- Get many sprites updated
- Add better boss health bars (using event progress bars)
- Add Ultrablivion and other TConfig only stuff
- Add Death point mirror
- Clean up code
- Add more content
- Cross mod compatibility for certain mods
- Potion campfires
- Moar campfires, heart lanterns and such
- Add and implement Contagion
- Finish the Tropics
Easier Recipes
- Chlorophyte armor and weapons
Compiling shaders on linux
Download fxcompiler and reach
from https://github.com/tModLoader/tModLoader/wiki/Expert-Shader-Guide#compiling-your-shader
Extract fxcompiler.zip and move the fxcompiler_reach.exe to the fxcompiler folder
Create a new wineprefix using the following commnand WINEPREFIX=~/.dotnet winecfg
Open winetricks using the command WINEPREFIX=~/.dotnet winetricks
and select default wineprefix and install component
xna40
Use the the following command to now run fxcompiler_reach.exe WINEPREFIX=~/.dotnet wine ./fxcompiler_reach.exe
You can also create a helper shell script containing the following:
#!/bin/sh
WINEPREFIX=~/.dotnet wine ./fxcompiler_reach.exe