Closed Koefte closed 2 months ago
Please explain
Please explain
I am trying to include SDL in uxplay code for visualization purposes and I don't know how and where to link to sdl
What are you trying to do? End goal?
Wrap uxplay around a graphic environment
You could customize the gstreamer arguments and see if you can pipe that into your program.
You could customize the gstreamer arguments and see if you can pipe that into your program.
Please elaborate
cmake is used for dependencies. see the three CMakeLists.txt files.
what exactly do you want do? give uxplay a gui front end? replace gstreamer as the renderer? both?
Give uxplay a gui front end
I held off on doing that that because right now, uxplay works on all sorts of systems , from linux to macos to *BSD to windows to Raspberry Pi Lite. Certainly an option to build a gui front end could be good, but the choice should be cross-platform
On Linux there are gtk or qt as gui possibilities.
But Uxplay doesn't accept any input (except from the client) after it starts, so its not clear that the gui would do more than "prettify" things
https://en.wikipedia.org/wiki/List_of_platform-independent_GUI_libraries
How do i add an additional dependency to uxplay?