FI3GS / Frequency-Importance-Gaussian-Splatting

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Frequency-Importance Gaussian Splatting for Real-Time Lightweight Radiance Field Rendering

Welcome to the official repository for the "Frequency-Importance Gaussian Splatting for Real-Time Lightweight Radiance Field Rendering" project. This project focuses on enhancing the efficiency and performance of radiance field rendering through a novel approach that integrates frequency-importance considerations into Gaussian splatting techniques.

Overview

This project introduces an innovative method to optimize radiance field rendering for real-time applications and lightweight systems. By leveraging frequency-importance Gaussian splatting, our approach aims to achieve a balance between high fidelity rendering and computational efficiency, making it suitable for scenarios where resources are limited.

Features

Project Status

The project is currently in the development phase, with the team working diligently towards finalizing the core algorithms and optimization techniques. Due to laboratory regulations, the full source code and detailed documentation will be made available upon the project's completion.

Expected Release

The source code and all related materials are expected to be open-sourced on GitHub after the project cycle concludes. We anticipate making the repository public three months following the formal acceptance and publication of our research findings.

Getting Involved

We welcome contributions from the community! If you're interested in contributing or have ideas to share, please feel free to reach out to us. For now, you can star or watch this repository for updates.

Contact

Keep hiding until the paper is accepted.

Acknowledgments

We would like to extend our gratitude to all contributors and collaborators who have been involved in this project. Special thanks to our lab members and affiliated institutions for their continuous support.

License

This project will be released under the MIT License. Details will be available in the LICENSE file upon the project's release.

Please stay tuned for updates, and thank you for your interest in our project!