An effort to write a shitty UberStrike back-end implementation intended for educational purposes.
I've never written realtime servers for FPS before and to learn how to work with the Photon SDK. But mostly to be able to play this game again with some friends for the sake of nostalgia.
And because dropshot seem to be inactive, so I decided to continue on my own.
Check issue #9 & #13 for some instructions.
Its not a bug, its a feature, but if you're not happy with it, you can still create a new issue about the feature, maybe I will polish it up. Or you could send a pull request with the polished feature.
If you managed to get it running even.
MIT License.