Open Flintastic opened 1 year ago
This as far as I know, a bug from HLSDK when they added prediction.
Our https://github.com/FWGS/hlsdk-portable should have a fix for that.
Indeed it does. Though I think there is some merit to supporting the original libraries.
Well, we support original libraries but we can't fix bugs in them.
вт, 6 дек. 2022 г., 21:59 Flintastic @.***>:
Indeed it does. Though I think there is some merit to supporting the original libraries.
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Oh no, what I meant was that this particular glitch doesn't happen with the original HL executable, so I thought that this might be an area of improvement concerning how FWGS interprets the old libraries.
Ah, hm. That's weird now. Let's keep this open then
Anyway, such issues was reported to Valve: https://github.com/ValveSoftware/halflife/issues/3230 https://github.com/ValveSoftware/halflife/issues/3173 https://github.com/ValveSoftware/halflife/issues/617
This bug is not reproduced for me both on Xash3D FWGS and on GoldSource.
Maybe you are using an old Half-Life build? Did you download it from Steam, or from somewhere else?
My version of Half-Life is
Protocol version 48
Exe version 1.1.2.2/Stdio (valve)
Exe build: 19:53:27 Aug 3 2020 (8684)
And I installed the valve folder from this version to Xash3D FWGS.
I’m testing Xash3D FWGS with the WON libraries.
For Half-Life:
Older libraries (1.0.1.6 and older) do not work with Xash.
Opposing Force is also affected (both the crowbar and the wrench):
Other custom mods that were built off these versions of the SDK also inherit this issue.
Buggy libraries or not, GoldSrc does not exhibit this issue. Xash is doing something different with the logic in question.
The HL crowbar swing attack (not hitting anything) plays the swing sound twice, and the animation is not as smooth as it should be. The crowbars from other games (Team Fortress, Deathmatch Classic) do not share this issue.