Xash3D (pronounced [ksɑʂ]
) FWGS is a game engine, aimed to provide compatibility with Half-Life Engine and extend it, as well as to give game developers well known workflow.
Xash3D FWGS is a heavily modified fork of an original Xash3D Engine by Unkle Mike.
\ If you like Xash3D FWGS, consider supporting individual engine maintainers. By supporting us, you help to continue developing this game engine further. The sponsorship links are available in documentation.
.pk3
and .pk3dir
support, compatibility with GoldSrc FS module, fast case-insensitivity emulation for crossplatform.0) Get Xash3D FWGS binaries: you can use testing build or you can compile engine from source code.
1) Copy engine binaries to some directory.
2) Copy valve
directory from Half-Life to directory with engine binaries.
If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile Half-Life SDK.
This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
You still needed to copy valve
directory as all game resources located there.
3) Run the main executable (xash3d.exe
or AppImage).
For additional info, run Xash3D with -help
command line key.
We are using Waf build system. If you have some Waf-related questions, I recommend you to read Waf Book.
NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependencies we're using!
If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games. Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile Half-Life SDK. This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
cinst python.install
if you have Chocolatey.cinst git.install
if you have Chocolatey.git clone --recursive https://github.com/FWGS/xash3d-fwgs
.Only for 32-bit engine on 64-bit x86 operating system:
$ sudo dpkg --add-architecture i386
.aptitude
(why?): $ sudo apt update && sudo apt upgrade && sudo apt install aptitude
$ sudo aptitude --without-recommends install git build-essential gcc-multilib g++-multilib libsdl2-dev:i386 libfontconfig-dev:i386 libfreetype-dev:i386 libopus-dev:i386 libbz2-dev:i386
.$ export PKG_CONFIG_PATH=/usr/lib/i386-linux-gnu/pkgconfig
.For 64-bit engine on 64-bit x86 and other non-x86 systems:
$ sudo apt install git build-essential python libsdl2-dev libfontconfig-dev libfreetype6-dev libopus-dev libbz2-dev
.Clone this repostory: $ git clone --recursive https://github.com/FWGS/xash3d-fwgs
.
Only for 32-bit engine on 64-bit x86 operating system:
$ sudo dnf install git gcc gcc-c++ glibc-devel.i686 SDL2-devel.i686 opus-devel.i686 fontconfig-devel.i686 freetype-devel.i686 bzip2-devel.i686
.$ export PKG_CONFIG_PATH=/usr/lib/pkgconfig
.For 64-bit engine on 64-bit x86 and other non-x86 systems:
$ sudo dnf install git gcc gcc-c++ SDL2-devel opus-devel fontconfig-devel freetype-devel bzip2-devel
.Clone this repostory: $ git clone --recursive https://github.com/FWGS/xash3d-fwgs
.
0) Open command line.
1) Navigate to xash3d-fwgs
directory.
2) (optional) Examine which build options are available: waf --help
.
3) Configure build: waf configure --sdl2=c:/path/to/SDL2
.
4) Compile: waf build
.
5) Install: waf install --destdir=c:/path/to/any/output/directory
.
If compiling 32-bit on amd64, make sure PKG_CONFIG_PATH
from the previous step is set correctly, prior to running configure.
0) (optional) Examine which build options are available: ./waf --help
.
1) Configure build: ./waf configure
(you need to pass -8
to compile 64-bit engine on 64-bit x86 processor).
2) Compile: ./waf build
.
3) Install: ./waf install --destdir=/path/to/any/output/directory
.