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When adding a new Sourcemod or HL1 Goldsrcmod, all artwork added to previous source/goldsrcmods will be shuffled around. It also shuffles around other information such as the category they were in, an…
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Information:
**Models**
- MDL format: https://developer.valvesoftware.com/wiki/MDL
- Sledge Editor MDL code: https://github.com/LogicAndTrick/sledge/tree/master/Sledge.Providers/Model/Mdl10
- FT…
Tox86 updated
18 hours ago
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I have on my server a FastDL which redirects to another webserver to currently _save resources_. Apparently Xash3D doesn't like this but it works fine in GoldSrc.
https://github.com/user-attachment…
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ZHLT/VHLT support would be too messy, but compatibility with maps that are designed for the original 1998 compilers would be feasible, just like how EWT fully supports compiling maps that are designed…
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I noticed that some sounds do not play on one of the maps I have. Checking console output, I see this:
```
Error: Could not load sound sound/items/*ammopickup1.wav
Error: Could not load sound sou…
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Basic script templates for script types could be defined in Settings. These could be accessible via the script editor. Multiple script templates per script type would be a required feature.
- Each …
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As the title goes, maybe we can invent or let the author invent the option to make "overviews" files from GoldSrc games like Half-Life or Counter-Strike so that we don't need to launch games to do tha…
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Is it possible add UTF-8 to in-game text? Lack of UTF-8, made Korean language in Half-Life (and others) pretty much broken. I'm not requesting this for Korean only but it'll be a good thing for other …
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Need to refactor the ``MSGlobals::DLLAttach``, ``BOOL WINAPI DllMain``, ``MSCLGlobals::DLLDetach``, and``MSGlobals::DLLDetach``.
Probably get rid of ``BOOL WINAPI DllMain`` altoegther once we eith…
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### Before Reporting
- [X] I found no existing issues matching my bug
- [X] My issue is not caused by a theme
- [X] My issue is not caused by a plugin
### Describe the Bug
When opening any GoldSrc …