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A feature in VHLT and forks, "embedded" lightmaps are lightmaps that are baked into the diffuse texture, for textures that cannot be lightmapped on certain engines.
These have a few use cases:
* L…
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is source engine usable already or only goldsrc?
thanks
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## The Problem:
In the 25th anniversary update for the Halflife 1 engine, one of the main issues that I had was that the font size looked terrible on lower-resolution monitors and displays that were …
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### System Information
`TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-`
### Expected Behavior
Sprites are drawn in the same orientation as in the GoldSrc engine.
### Steps to Rep…
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Hey,
Are there any plans of giving the Source engine HLMV the same treatment as the GoldSrc HLMV? Or even add support for Source engine models to this HLMV fork to make the "ultimate HLMV"?
Best…
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SMD (StudioMdl Data) is a very commonly used format for 3D models with skeletons and also animations. Currently, a huge restriction to using MM3D is that it cannot import or export this format, and as…
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I want to try and walk around some of the old half life maps in Godot Engine and VR.
Is there any public .map sources of any Natural Selection maps?
.map in goldsrc format.
https://github.com…
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### Please, report in a specific format
1) Engine build number (from `version` console command)
2) Name of mod (for example, Counter-Strike, or Half-Life)
3) Link to main page of mod, if exists (…
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This functionality is not working on 0.20 version, while it works on the older versions such as 0.19.3.
I'd prefer to have this version to play with since it has brightness setting and no "CTRL stops…
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Any changes made to a .bsp should be saved back to that .bsp by bsp_tool
The user shouldn't have to worry about specifics like lump containing offsets
However confirming the saved map is valid will …