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I noticed that some sounds do not play on one of the maps I have. Checking console output, I see this:
```
Error: Could not load sound sound/items/*ammopickup1.wav
Error: Could not load sound sou…
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A feature in VHLT and forks, "embedded" lightmaps are lightmaps that are baked into the diffuse texture, for textures that cannot be lightmapped on certain engines.
These have a few use cases:
* L…
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Compared to the rest of the strings that Goldsrc renders (from files like gameui_english or valve_english), strings from titles.txt with extended latin characters are not rendered correctly in the gam…
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is source engine usable already or only goldsrc?
thanks
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Hello!
You probably noticed by hundreds of closed issues, there are problems for users who get AMD64 or ARM64 engine builds that just useless for them. It's obvious to us that to run, for example H…
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Hey,
Are there any plans of giving the Source engine HLMV the same treatment as the GoldSrc HLMV? Or even add support for Source engine models to this HLMV fork to make the "ultimate HLMV"?
Best…
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I want to try and walk around some of the old half life maps in Godot Engine and VR.
Is there any public .map sources of any Natural Selection maps?
.map in goldsrc format.
https://github.com…
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Any changes made to a .bsp should be saved back to that .bsp by bsp_tool
The user shouldn't have to worry about specifics like lump containing offsets
However confirming the saved map is valid will …
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I just downloaded the latest depots listed in SteamDB:
![image](https://github.com/user-attachments/assets/7a37a38b-5b86-4c24-9187-390da85095d5)
And it looks like they have outdated builds. For …
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### System Information
`TrenchBroom 2023.1 Build v2023.1-472-g94049d6d2 Debug Linux-`
### Expected Behavior
Sprites are drawn in the same orientation as in the GoldSrc engine.
### Steps to Rep…