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**Branch or Release**
UE4SS_v3.0.1-173-gd1a5478
UE4SS_v3.0.1-174-g501c669
UE4SS_v3.0.1-175-g229040b
UE4SS_v3.0.1-176-gd0ebf12
**Game and Engine Version**
Grounded (Update 1.4.5)
**Describe …
chyzp updated
1 month ago
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All other Half Life 2 installments (Ep1, Ep2, and even Lost Coast) are now listed on the main Half Life 2 game menu, why was HL2MP left off? Please add it so that players do not have to launch a separ…
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- [Y] Verify that this issue is related to Torch and not a Torch plugin or the vanilla game
- [?] Ensure that the issue is reproducible for testing (provide a link to a test world if necessary)
- [N…
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* [ ] Curate a library of sound effects categorized by actions (e.g., abilities, impacts, UI interactions).
* [ ] Ensure sounds match the thematic style of the game.
* [ ] Integrate an audio engine …
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doesn't happen in a vanilla one
```
2024-09-26 05:08:40.409 - Thread: 1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at SC.SUG…
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Operation "Buy My Mixtape"
* [ ] Curate a library of music tracks with consistent BPM.
* [ ] Organize tracks into categories based on themes or game states (e.g., combat, exploration, victory).
*…
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I'm setting up an input handler for my game engine, and I'm setting it up to support different devices (for local multiplayer), and the events `SDL_MouseButtonEvent` and `SDL_MouseMotionEvent` are ret…
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**Preferably the launcher for the Beyond All Reason game to keep it updated to the correct version to play multiplayer (the main point of the game and updates are frequent).**
Beyond All Reason…
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This library looks really cool! I love the typescript support.
In order to use this library for my game, I'm currently missing these features:
- [ ] benchmarks - how does this library perform compa…
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The whole project's codebase should be migrated to TypeScript for various reasons. Plain JS sucks.
~~Regarding multiplayer game engine itself, we'll switch from Nakama to Colyseus probably #1788~~
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